Karud: OoC

Follow VZ in their adventures in the post-apocalyptic Pokemon-filled continent of Karud! Delve deeper to find out more and hear their story.
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Loki
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Re: Karud: OoC

Post by Loki » Wed Apr 14, 2010 4:09 pm

I think I'll jump right back into the RP til then. :o!!!
/revive
Let's do what comes naturally
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I'll be waiting in Haven.

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Kaome Sky Deathand
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Re: Karud: OoC

Post by Kaome Sky Deathand » Wed Apr 14, 2010 10:19 pm

I stand ready.
Cruor Vult

Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

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TheDeathstalker
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Re: Karud: OoC

Post by TheDeathstalker » Thu Apr 15, 2010 2:39 am

Aye, I could use some writing of the not-lab-report variety.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

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Rising_Dusk
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Re: Karud: OoC

Post by Rising_Dusk » Mon May 24, 2010 2:27 am

Alright, well, Garchomp has entered the fray! You'll notice a few things:
  • Garchomp has a life bar.
    This means that his life % will be tracked and it will regenerate between battles.
  • Garchomp is labeled as a "boss."
    Bosses have a few unique characteristics about them in the RP. If you want to attack, say, a Skarmory and kill it or do your own % damage rolls for it and stuff, that's all fine. I have no problem with you killing 1 or 10 Skarmory or other Pokemon, so long as you're reasonable about it. However, with a boss, if you make an attack on the boss, end your post there. I will then regulate whether the attack hit, if it hit, what it did, and how Garchomp retaliates. In this sense, I will control the entire battle and manage everything that is done to the boss. This way, you guys can't just "kill" him in a random post with, say, a stray Draco Meteor or Ice Beam. (Which would OHKO him in the game, but won't here)
  • Garchomp is a badass.
    He will hurt you if you have the guts to go attack it solo. He may kill your Pokemon. I will not hesitate to have him do so if I feel that you are indeed putting yourself in a completely suicidal position. Keep in mind that the quality of your posts will also reflect on how well you do against the boss, since I feel that "skill" and "strategy" and being "clever" in some form should count for something.
  • Remember that willpower thing your Pokemon 'cost'?
    The strength of your Pokemon is largely reflected in the amount of willpower I had you use for it. A Pokemon with a 3WP cost is an excellent Pokemon, well-trained and able to react in agile and well planned ways during battle. They listen to your every command and will put some serious hurt into things. A 1WP Pokemon is the equivalent of sending out a Squirtle to fight Mewtwo. It is poorly trained, lacks moves, lacks strategy, and has poor reflexes. If, by some grace, I permitted you to have a 5WP Pokemon, suffice to say that the thing is obscene and can likely go toe-to-toe with any boss and not get completely raped - assuming it is in proper conditions, terrain, and fighting at absolute maximum power, life, stamina, and RPing talent.

    To put this in perspective with those explanations of WP correlations to Pokemon strengths, Garchomp is a 10WP Pokemon. Needless to say, that means he is jaw-droppingly powerful. He can destroy a building and throw sections of it at you, he can move at mach speeds with basically no acceleration time, he can fire off numerous attacks in the time it takes you to think of your next move, he knows what he should do two steps before he has to even think about doing it. And don't worry, I totally plan on having him do all of these things, too.
If you keep these things in mind for the battle, though, I expect it to be a fun part of the story! Good luck!
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Scarlet
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Re: Karud: OoC

Post by Scarlet » Wed May 26, 2010 11:10 pm

Wow. Nearly two months of inactivity, so I don't check the forums often, and after a couple days I come back to this. oO

You guys look like you've been having fun.

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Rising_Dusk
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Re: Karud: OoC

Post by Rising_Dusk » Wed May 26, 2010 11:51 pm

Oh, you have no idea. It's summertime, so lots of things are in full gear again. :)
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Scarlet
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Re: Karud: OoC

Post by Scarlet » Fri May 28, 2010 1:44 am

That post was a lot longer than I'd planned. Sorry. :?

I was kinda thinking of maybe using this for it... rawr!

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Rising_Dusk
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Re: Karud: OoC

Post by Rising_Dusk » Mon Jun 07, 2010 2:50 pm

Death, just throwing this out there, but I am pretty sure that you just killed Weavile in your last post. As if it weren't an issue being at 1% life, you yanked a rock (that I didn't put there) out of it and then used Fire (which it is weak to) in order to cauterize the wound. As much as I'd like to just RP as though my last living Pokemon had just died, I feel as though I have to ask you to change your post a bit for the moment. :P

Also, Loki / Scarlet. You guys should look into the "post frequent, post short" philosophy. It's much more productive and keeps the RP moving as opposed to having to wait for titanic posts.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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TheDeathstalker
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Re: Karud: OoC

Post by TheDeathstalker » Tue Jun 08, 2010 12:49 am

Okay, so, perhaps we could do with a short explanation of the % life system then. So far as I recall, in Pokemon, upon reaching 0%, Pokemon lost consciousness. Clearly for the sake of the RP, they also weaken with lowered health, but I seem to have missed the inherent sudden death that ensues upon receiving damage dropping you to 0%.

The intent of the post was to treat the wounds, as they would possibly have occurred, as opposed to letting them bleed out which would, in the natural progression of things, be far more wounding than cauterizing the wound shut. I guess my logic is that while not actually making use of healing abilities or items, what occurred in the post was a means of immediate medical attention. I suppose it is akin to an ice type (which is weak to steel) bleeding out, and to help stabilize the creature, you stitch the wound shut, leading with a steel hook. Does this do damage to the Pokemon, or ensure their survival? Sure the ember hurts like a biscuit, but it is working to seal what wounds he has, not cause further ones.

I understand the game mechanics, and how in the actual course of the game, Weavile would be just fine so long as he never took another attack, but in this instance, mechanics and practicality clash. Mechanically, the most effective course of action for Razor to take would be to ignore Weavile, and allow it to lie on the floor, potentially bleeding out, but that's an unnatural reaction forced by the rules superseding the narrative.

If you truly feel that cauterizing the wounds of Weavile prevents too great a strain upon the mechanics such that the narrative is incomplete, I'll change it, but I would rather not.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

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Rising_Dusk
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Re: Karud: OoC

Post by Rising_Dusk » Wed Jun 09, 2010 8:17 am

TheDeathStalker wrote:Okay, so, perhaps we could do with a short explanation of the % life system then. So far as I recall, in Pokemon, upon reaching 0%, Pokemon lost consciousness. Clearly for the sake of the RP, they also weaken with lowered health, but I seem to have missed the inherent sudden death that ensues upon receiving damage dropping you to 0%.
If you've been paying attention to the %'s I've been using all RP with the random Pokemon Lucario and Weavile have been killing, you'll indeed note that 0% implies death for the sake of the RP. 5% is on the verge of passing out and being legit KOed as you might think from the game.
TheDeathStalker wrote:The intent of the post was to treat the wounds, as they would possibly have occurred, as opposed to letting them bleed out which would, in the natural progression of things, be far more wounding than cauterizing the wound shut. I guess my logic is that while not actually making use of healing abilities or items, what occurred in the post was a means of immediate medical attention. I suppose it is akin to an ice type (which is weak to steel) bleeding out, and to help stabilize the creature, you stitch the wound shut, leading with a steel hook. Does this do damage to the Pokemon, or ensure their survival? Sure the ember hurts like a biscuit, but it is working to seal what wounds he has, not cause further ones.
Oh, I know what the intent of the post was. I just don't think that a Salamence is capable of performing such a thing with Ember. You're also assuming somewhere that I got a gigantic rock stuck in me, which I never posted, so it never really happened. I'm also convinced that I could see cauterizing a wound shut working for Pokemon not weak to Fire-type attacks. Then again, why did that wound have to exist at all? You sort of just made it up, which sure, it's "roleplaying", but let's not overdo it here. I was presenting the damage that Weavile had sustained more as blunt damage than being shredded by assorted shrapnel, though there certainly was a slight bit of that too.

For the record, you do realize that Salamence learns Wish, right?

EDIT: I deleted Vesuvan's post because it was driving pretty hardcore into unnecessary and unrelated territory. I'm ok with you being creative with your stuff, Death, but I'd really prefer we follow as closely to the actual Pokemon mechanics as possible. In that light, that means that using Ember on a Pokemon generally deals damage. I'm up for interpretation of mechanics in different ways, like what I am about to do with Garchomp, but there's a point where you've got to draw a line. For the moment, it's cool, you can leave your post as-is, but for the future please follow game mechanics as closely as possible - if you have any concerns or questions, feel free to post here or otherwise ask me.
Last edited by Rising_Dusk on Thu Jun 10, 2010 7:23 pm, edited 2 times in total.
Reason: Updated
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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TheDeathstalker
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Re: Karud: OoC

Post by TheDeathstalker » Thu Jun 10, 2010 10:07 pm

Understood. To be fair, I was traveling so I didn't have much time to look up other skills or ask about stuff, I just went with what I know. I'll save Wish for the next time this stuff comes up.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

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TheDeathstalker
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Re: Karud: OoC

Post by TheDeathstalker » Thu Jun 24, 2010 2:04 am

Hey Kao, do you mean what I think you mean by "Level it"? Is Sutekh about to unleash a can of whoopass on anything and everything around him?
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

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Kaome Sky Deathand
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Re: Karud: OoC

Post by Kaome Sky Deathand » Thu Jun 24, 2010 10:44 am

Pretty straight forward.
Crux owes nothing to the people in Haven. He hasn't seen anyone in a while and he will be damned if he doesn't kill that Garchomp while its on its last legs. If he has to glass the city to find where its hiding....so be it.

It's not his people.
Cruor Vult

Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

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Rising_Dusk
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Re: Karud: OoC

Post by Rising_Dusk » Mon Feb 07, 2011 4:45 am

Epic ressurect. I worked on my post today! I swear to God, even if I'm the only one that posts, I am going to at least finish this battle with Garchomp. I had such plans for the ending. xD
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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TheDeathstalker
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Re: Karud: OoC

Post by TheDeathstalker » Mon Feb 07, 2011 7:05 pm

Sounds good, I can probably find time every other week or so to put together a post.

Oh yeah, uh... I was never here, heh...

*poofs*
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

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