Post
by TheDeathstalker » Fri Sep 25, 2009 5:04 pm
For the ghosts, other than some lame means of having them detach (Initially go towards target unit, and if they reach him, they function as normal, but if they damage some other unit en route, they stick around there, or something like that), or making the damage tweaked to be useless or something, I can't find a way for the ghosts to really be fixed without some drastic reimigaining...
But along those lines, we're looking for what, a skill that gives him a fire and forget finisher and a means of dealing with groups? I can't think of anything right now, but I'll have the cogs be turning for a bit...
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.