v1.13c Discussion
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- Noobite Warrior
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- Joined: Fri Aug 15, 2008 5:26 pm
Re: v1.13b Discussion
Tristan needs nerf.
- Rising_Dusk
- Chosen of the Intargweeb
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Re: v1.13b Discussion
No shit, Bobo. Your feedback has been ever so helpful to the development of the map.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Kaome Sky Deathand
- Assessor of the Black Tontine
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- Joined: Tue Jan 15, 2008 12:14 am
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Re: v1.13b Discussion
Well, I have to say...I never would have thought I would post here.
Yet here I am.
DoE is not what it used to be.
This is both good and bad of course.
First, the Trebs.
I know most everyone really didn't care for them, while else would they have been removed by popular demand? However, I do believe they added a sense of epicness to the map. They...made it different from other maps I've tried. There was a very cool sense of 'Hey...you are in a f*cking battle!" Rocks screaming down at unknown times in unknown locations gave the map a feel that quite simply is visibly not there. Conditions can only be introduced by heroes to new players. They don't have the luxury of getting hit with a rock out in the boonies and going: "Oh...that's what that does..." instead they get hammered by it in the middle of combat and hope to god that pink potion does something.
Not very useful sure...a few minutes playing solo can show you the different things...but not everyone studies.
Some people like to jump in and learn as they go.
I've said it many times before, and I'm sure this will not be the last.
People hate chaos...randomness...things they cannot control.
That's why the Trebs were so good, so fitting. Having everything bubbled down to control is lackluster. It's a short step to having heroes deal X damage on every hit...every creep doing the same thing...every hero pulling the same stunts...which brings me to my next issue.
Items. ("Items" in this part of the post pertain to any item that costs faction from the Panda Merchants)
You said it Dusk.
DoE is becoming like DotA in a roundabout way.
I know the point against me will be: "Well Kao...it has always been your choice not to use items...so stfu..."
But it was a choice then. As versions progressed I noticed that the rich got richer and the poor got owned. That choice slimmed down until now, to play without items is to be foolish and ultimately looking for defeat. It seems that the items really do carry the game now. People that play the same way as I do will now find that if they do not buy specific items for specific enemies they will NOT stand a chance, whereas it used to be down to skill...and luck. Now he who holds the Crown wins the game. Not entirely true of course...perhaps wins the duel would be better. You really can't just be good with a hero anymore. You HAVE to get something at least just to hold an edge.
Of course...I do not breath this map...so it is very possible that a mild player like myself could have a skewed outlook on the map because I lack sufficient experience as a DoE player.
I realize it makes sense to pimp out a hero with a bajillion items so people can get their e-peen rise as they rip through the newbite warriors that are crying for their mothers and fleeing in abject terror before the awesome might of their foes unstoppable rampage. No-one feels better than the guy that has '26th Victim' pop up on the screen because he killed that many peons in a row.
It just discourages the few of us that try to enjoy the map at a laid back pace...but I suppose we should only play to win...nothing more.
Third is hero balance...
I don't need to say any names as I know this is being addressed.
I'll keep that whole res-zone slayer debacle under the sheets.
If nothing else then you know what keeps me from joining every host of DoE now.
It's just not the same...
Yet here I am.
DoE is not what it used to be.
This is both good and bad of course.
First, the Trebs.
I know most everyone really didn't care for them, while else would they have been removed by popular demand? However, I do believe they added a sense of epicness to the map. They...made it different from other maps I've tried. There was a very cool sense of 'Hey...you are in a f*cking battle!" Rocks screaming down at unknown times in unknown locations gave the map a feel that quite simply is visibly not there. Conditions can only be introduced by heroes to new players. They don't have the luxury of getting hit with a rock out in the boonies and going: "Oh...that's what that does..." instead they get hammered by it in the middle of combat and hope to god that pink potion does something.
Not very useful sure...a few minutes playing solo can show you the different things...but not everyone studies.
Some people like to jump in and learn as they go.
I've said it many times before, and I'm sure this will not be the last.
People hate chaos...randomness...things they cannot control.
That's why the Trebs were so good, so fitting. Having everything bubbled down to control is lackluster. It's a short step to having heroes deal X damage on every hit...every creep doing the same thing...every hero pulling the same stunts...which brings me to my next issue.
Items. ("Items" in this part of the post pertain to any item that costs faction from the Panda Merchants)
You said it Dusk.
DoE is becoming like DotA in a roundabout way.
I know the point against me will be: "Well Kao...it has always been your choice not to use items...so stfu..."
But it was a choice then. As versions progressed I noticed that the rich got richer and the poor got owned. That choice slimmed down until now, to play without items is to be foolish and ultimately looking for defeat. It seems that the items really do carry the game now. People that play the same way as I do will now find that if they do not buy specific items for specific enemies they will NOT stand a chance, whereas it used to be down to skill...and luck. Now he who holds the Crown wins the game. Not entirely true of course...perhaps wins the duel would be better. You really can't just be good with a hero anymore. You HAVE to get something at least just to hold an edge.
Of course...I do not breath this map...so it is very possible that a mild player like myself could have a skewed outlook on the map because I lack sufficient experience as a DoE player.
I realize it makes sense to pimp out a hero with a bajillion items so people can get their e-peen rise as they rip through the newbite warriors that are crying for their mothers and fleeing in abject terror before the awesome might of their foes unstoppable rampage. No-one feels better than the guy that has '26th Victim' pop up on the screen because he killed that many peons in a row.
It just discourages the few of us that try to enjoy the map at a laid back pace...but I suppose we should only play to win...nothing more.
Third is hero balance...
I don't need to say any names as I know this is being addressed.
I'll keep that whole res-zone slayer debacle under the sheets.
If nothing else then you know what keeps me from joining every host of DoE now.
It's just not the same...
Cruor Vult
Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.
Soon we shall be One...joined in the Word.
Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.
Soon we shall be One...joined in the Word.
- Rising_Dusk
- Chosen of the Intargweeb
- Posts: 4031
- Joined: Sat Dec 15, 2007 1:50 pm
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Re: v1.13b Discussion
Don't worry, I agree on all points.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: v1.13b Discussion
Couldn't you make Trebs have a shadow or something just before they hit. A minuscule signal that a place is going to be bombed by a deadly volley of stones.
Also it would add a sort of Wile E. Coyote charm of knowing you are twinked (maybe make Kassar or such pull out an umbrela).
Also it would add a sort of Wile E. Coyote charm of knowing you are twinked (maybe make Kassar or such pull out an umbrela).
Those who seek war deserve for the war to find them.
Re: v1.13b Discussion
Really? oO I'm surprised that you agree about the items part. What is it exactly that you don't like about them? I remember you saying that you really like the whole item interaction thingy.Rising_Dusk wrote:Don't worry, I agree on all points.
Btw nice avatar. =P
Humans don't have the patience to wait even ten minutes for something!
- Rising_Dusk
- Chosen of the Intargweeb
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Re: v1.13b Discussion
I really do like it, it's exactly where I want it to be, but it is as I said in channel. It really is DotA in a sick, twisted way, and that wasn't the vision I originally had in mind for the map.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Rising_Dusk
- Chosen of the Intargweeb
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Re: v1.13c Discussion
Updated for 1.13c, and I already know about the tooltip error on Skittel's Pitfall.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
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- Noobite Warrior
- Posts: 8
- Joined: Fri Aug 15, 2008 5:26 pm
Re: v1.13c Discussion
EoD with crit really seems kinda silly... I can understand why you like the fairly low chance on attacks for the crit, but with a spell dealing 600 damage? (x4) It's too much randomness.
- Rising_Dusk
- Chosen of the Intargweeb
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Re: v1.13c Discussion
I know, I love it.Bobo_The_Kodo wrote:It's too much randomness.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: v1.13c Discussion
Can that spell miss when you are blinded by a condition?
Those who seek war deserve for the war to find them.
- Fledermaus
- Keeper of the Keys
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- Joined: Fri Feb 01, 2008 9:55 am
- Location: New Zealand
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Re: v1.13c Discussion
Read the patch notes?
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[X] - Edge of Desolation can now miss when blinded
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- SetaSoujirou
- Letter Linguist
- Posts: 614
- Joined: Sun Feb 24, 2008 11:47 pm
Re: v1.13c Discussion
So Innert is NOT where you want him anymore? (Just saw the contest)
A wild §eta has appeared!
*Twinkle* Lv. 1337
No I'm not a troll.
*Twinkle* Lv. 1337
No I'm not a troll.
- Rising_Dusk
- Chosen of the Intargweeb
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Re: v1.13c Discussion
Well, he plays right, but feels wrong and doesn't fit well enough into DoE's style. It's tricky. I like him now more than ever, but I cannot deny (like many others) that he feels dull on some level. I want to see what the community can cook up for him.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: v1.13c Discussion
Ofc not.Fledermaus wrote:Read the patch notes?
Those who seek war deserve for the war to find them.