ReDSeX wrote:The thing I don't like about heroes with stories is that I know that in no way will they ever be accepted into the game that I'm making them more. Dusk already has this grand story plotted out inside his head. Does he ever use our user-created stories? Maybe snippits, sure, but that's about it. It's a shame really. The only thing that he'll ever use are the abilities am I right? So I'll give it to him. And even then, if a hero is accepted/exalted/looked at, he isn't going to use every single ability. So I might as well share interesting spell ideas.
Exerting so much effort into, err, for lack of better words, something that wouldn't be taken so seriously, is kinda pointless.
I am very much following a fad. I'm following in your footsteps.
The
feel of the hero is very important.
The skill names are overkill. All caps and with an '!' at the end?
At least come up with a name, even if it is random.
A gunman may not be a fresh idea, but at least place more effort into him. You do realise Dusk doesn't even
need to include snippits of anyone's story, but he does.
The Exalted section isn't nessesary, but it's still there.
The spell ideas are hardly interesting.
ReDSeX wrote:I don't agree with you. The whole gunman archetype has already been used time and time again. You can hardly look at a gunman hero and say that he's going to be brilliant or mildly innovative while being simple. The whole hero is going to revolve around his weapon. And all his weapon really does is shoot.
He shoots this.
He shoots that.
To add any backstory about why it shoots is fluff. Pointless, meaningless fluff. But down to it, the abilities make the hero. Not the fluff. You say it yourself; the hero revolves around it's abilities. The hero is his abilities.
I have 4 abilities right here, friend. I have a hero.
A very, bare hero, but yes, a hero.
That is a hero. But it is not a character. There is no personality in
~~IT~~ at all. Not a single. Tiny. Bit. Of Personality.
Also, a story is NOT a description of how a character fights. We're not DotA. We don't "vividly describe the history of our random ~~hero~~".
An example of a story without using the word "shoot".
- It was hot. Hotter than usual. In a desert. Hot in Hotter......
*Click* I was ready. Were they?
No. They were not. Therefore, I would attack.
... ...
A moment later.
The smoke parted. The corpse fell. Slowly... slowly... Slowly.
It began. I held my rifle.
The small scouting group charges, and I held my ground.
Brown mixed with red. Banite blood was shed that day.
Also, if you did not believe a gunman could be brillant or innovative while remaining simple, would you still be posting this idea here?
Cover Fire (Active)
- [Gunman] covers the target unit, dealing X physical damage to units that attack it and Maims them for Y seconds. Lasts for Z seconds.
A skill can be infinately simple, and another skill can be extremely complex, but if they both accomplish the same task, with equal success, would they not be the same?
Its... its... a NEW SIG!! OMG!!
O_O"