Dungeon Depths Challange: The Hundred Floors

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Black_Heart
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Re: Dungeon Depths Challange: The Hundred Floors

Post by Black_Heart » Sat Jan 17, 2009 8:10 pm

Oh, if you're looking at my hp, don't. I'll run out of food, most likely, and die of starvation. :(

Unless I use this time to make a run to town... actually... that's a good idea.

EDIT: Also, it's too bad that Bullroarer isn't the bonus challenge. I just killed him, haha... he has a nice axe, too. Score.

EDIT 2 & 3:
Oh, hey, look who I found.

Image
Took forever to hunt him down, but I got 'im.
I also managed to find the Farmer's other dog.
Last edited by Black_Heart on Sat Jan 17, 2009 8:41 pm, edited 1 time in total.
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Rising_Dusk
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Re: Dungeon Depths Challange: The Hundred Floors

Post by Rising_Dusk » Sat Jan 17, 2009 8:40 pm

Invest in recall scrolls, they're a life saver. Also, good job on Smeagol -- I picked a human character, so I can't even see him properly to fight him and kill him yet.

And Hito, when you get the chance, can you put player name next to their names in the first post? I have no idea what Heart's character name is to give him the +10.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

Black_Heart
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Re: Dungeon Depths Challange: The Hundred Floors

Post by Black_Heart » Sat Jan 17, 2009 8:43 pm

Oh, my character is Sanesh. And yeah, I got lucky enough to find him... three times. He kept vanishing after stealing gold from me. He didn't drop anything good though.

Oh, I updated the screenshot because I managed to find the farmer's other dog, too. I also decided to try one of my scrolls and discovered it was Identify, so I learned that I'd picked up a Small Metal Shield of Elvenkind (3, +7, +1 to stealth).

Deciding to climb the dungeon again was the luckiest decision I've made yet.
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Rising_Dusk
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Re: Dungeon Depths Challange: The Hundred Floors

Post by Rising_Dusk » Sat Jan 17, 2009 9:07 pm

I can't believe that you actually play with those silly symbols. Text-game ftw in my opinion.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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VZhitogoroshi
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Re: Dungeon Depths Challange: The Hundred Floors

Post by VZhitogoroshi » Sat Jan 17, 2009 9:36 pm

Yeah, the new beta is even more old-school. #'s for walls.

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Rising_Dusk
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Re: Dungeon Depths Challange: The Hundred Floors

Post by Rising_Dusk » Sat Jan 17, 2009 9:43 pm

I got a little too excited and decided to make this into a half RP, half OP contest. This is going to be good.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Re: Dungeon Depths Challange: The Hundred Floors

Post by Black_Heart » Sat Jan 17, 2009 10:23 pm

Rising_Dusk wrote:I got a little too excited and decided to make this into a half RP, half OP contest. This is going to be good.
I was trying to do that, sort of, with my other topic.
VZhitogoroshi wrote:Yeah, the new beta is even more old-school. #'s for walls.
That's the reason I play with graphics; there weren't any symbols for walls in the text version that we were playing. I hate not having visible walls.
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Re: Dungeon Depths Challange: The Hundred Floors

Post by VZhitogoroshi » Sun Jan 18, 2009 12:07 am

Works for me, Dusk. Since I dl'ed the beta I need to start a new character anyway, and this way I can participate. I'll just write challanges for the next couple of times in the pure gameplay part here off of where my old version character got to and then you can have Janus take over.

Though, are you playing the new one, Dusk? It's got some pretty neat changes, I recommend it.

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Re: Dungeon Depths Challange: The Hundred Floors

Post by Black_Heart » Sun Jan 18, 2009 3:42 am

Code: Select all

  [Angband 3.0.9b Character Dump]

 Name   Sanesh                                   Self  RB  CB  EB   Best
 Sex    Male              Age        14   Str:     13  +2  +5  +0  18/20  18/10
 Race   Half-Orc          Height     66   INT:     12  -1  -2  +0      9
 Class  Warrior           Weight    147   WIS:     12  +0  -2  +0     10
 Title  Swordsman         Status      1   Dex:     13  +0  +2  +0     15     12
 HP     -4/149            Maximize    Y   CON:     13  +1  +2  +0     16
 SP     0/0                               CHR:     12  -4  -1  +0      7

 Level           11       Armor     [26,+4]     Saving Throw        Fair
 Cur Exp        609       Fight     (-1,+2)     Stealth             Poor
 Max Exp        843       Melee     (+0,+7)     Fighting          Superb
 Adv Exp        715       Shoot     (-1,+0)     Shooting       Excellent
 MaxDepth     Lev 8       Blows      1/turn     Disarming           Fair
 Turns       195990       Shots      1/turn     Magic Device        Fair
 Gold          1502       Infra       30 ft     Perception          Poor
 Burden   129.9 lbs       Speed      Normal     Searching           Fair

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have brown
 eyes, straight auburn hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:............+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:........+....
Feath:............. Sear.:..+..........
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Grape jelly misses you.
> The Griffon misses you. <2x>
> The Griffon hits you.
> The Griffon bites you.
> There is a wall in the way! <2x>
> You hit the Griffon.
> The Griffon hits you.
> The Griffon bites you.
> You hit the Griffon.
> The Griffon hits you.
> The Griffon bites you.
> You hit the Griffon.
> The Griffon hits you.
> The Griffon bites you.
> You die.


  [Character Equipment]

a) a Broad Axe (2d6) (+1,+5)
b) a Sling (x2) (+0,+0)
c) a Ruby Ring of Searching (+1)
   It increases your searching by 1.  
d) an Azurite Ring of Slow Digestion
   It slows your metabolism.  
e) (nothing)
f) a Wooden Torch (1562 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
g) Chain Mail (-2) [14,-1]
h) a Cloak [1,+0]
i) a Small Metal Shield of Elvenkind [3,+7] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and light.  It cannot be harmed by the
   elements.  
j) an Iron Helm [5,+0]
k) a Set of Leather Gloves [1,-1]
l) a Pair of Soft Leather Boots [2,-1]


  [Character Inventory]

a) 4 Rations of Food
b) 2 Grey Speckled Potions of Resist Heat
c) a Pink Potion of Resist Cold
d) a Dark Red Potion of Berserk Strength
e) 2 Scrolls titled "quo pra" of Word of Recall
f) a Scroll titled "se figo" of Identify
g) a Scroll titled "cas quino" of Treasure Detection
h) a Scroll titled "lam ins hum" of Blessing
i) a Silver Wand of Heal Monster (24 charges)
j) a Silver Wand of Heal Monster (18 charges)
k) a Gold-Plated Wand of Sleep Monster (21 charges)
l) a Steel-Plated Wand of Wonder (20 charges)
   It cannot be harmed by the elements.  
m) a Steel-Plated Wand of Wonder (11 charges)
   It cannot be harmed by the elements.  
n) an Iron Wand of Stinking Cloud (12 charges)
o) a Brass Wand of Light (16 charges)
p) a Lead-Plated Wand of Slow Monster (9 charges)
q) a Rosewood Staff of Treasure Location (24 charges)
r) a Carnelian Ring of Weakness (-1)
   It decreases your strength by 1.  
s) a Lapis Lazuli Ring of Teleportation {cursed}
   It induces random teleportation and is cursed.  
t) 13 Wooden Torches (3000 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
u) 25 Rounded Pebbles (1d2) (+0,+0)


  [Home Inventory]

a) 3 Flasks of oil
b) 2 Smoky Potions of Sleep
c) a Clear Potion of Water
d) a Green Potion of *Enlightenment*
e) a Bubbling Potion of Salt Water
f) a Scroll titled "inc firies" of Object Detection


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Sanesh has fallen to the might of suddenly-appearing monsters.
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Rising_Dusk
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Re: Dungeon Depths Challange: The Hundred Floors

Post by Rising_Dusk » Sun Jan 18, 2009 6:36 pm

Hitogoroshi wrote:Though, are you playing the new one, Dusk? It's got some pretty neat changes, I recommend it.
I happily play in 3.0.9 Angband.
Hitogoroshi wrote:Works for me, Dusk. Since I dl'ed the beta I need to start a new character anyway, and this way I can participate. I'll just write challanges for the next couple of times in the pure gameplay part here off of where my old version character got to and then you can have Janus take over.
I'm just worried that people around here aren't going to be able to stay alive to get very deep into the dungeon.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Re: Dungeon Depths Challange: The Hundred Floors

Post by Logue » Sun Jan 18, 2009 9:33 pm

Well f*ck me.

Code: Select all

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            126   STR:     13  +1  +3  +0     17
 Race   High-Elf     Height          84   INT:     12  +3  -3  +0     12
 Class  Paladin      Weight         195   WIS:     15  -1  +1  +0     15
 Title  Gallant      Social     Unknown   DEX:     13  +3  +0  +0     16
 HP     -1/44        Maximize         Y   CON:     16  +1  +2  +0  18/10
 SP     1/5                               CHR:     12  +5  +2  +0  18/10


 Level                4   Armor      [0,+1]     Saving Throw         51%
 Cur Exp            115   Fight     (+1,+2)     Stealth             Good
 Max Exp            115   Melee     (+1,+2)     Fighting       Excellent
 Adv Exp            164   Shoot     (+1,+0)     Shooting       Very Good
 MaxDepth     150' (L3)   Blows      1/turn     Disarming            24%
 Turns            21750   Shots      0/turn     Magic Device   Excellent
 Gold               219   Infra       40 ft     Perception       1 in 34
 Burden        76.2 lbs   Speed      Normal     Searching            15%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:............. Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You are more poisoned!
> You hit the Yellow jelly.
> The Yellow jelly touches you.
> You are more poisoned!
> The Yellow jelly touches you.
> You are more poisoned!
> The Yellow jelly draws psychic energy from you!
> The Yellow jelly appears healthier.
> You do not have enough mana to recite this prayer.
> That tastes good.
> You are full!
> You have 7 Rations of Food (b).
> Illegal spell choice!
> You do not have enough mana to recite this prayer.
> You die.

Killed by poison.

  [Character Equipment]

a) a Broad Sword (2d5) (+0,+0)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 8 against normal creatures.
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (3015 turns)
     Radius 2 light, reduced when running out of fuel.
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 7 Rations of Food
c) a Flask of oil
d) a Scroll titled "requas tum via" of Word of Recall
e) a Scroll titled "que ilibra sus" of Protection from Evil
f) a Scroll titled "mo quenus pra" of Light
g) a Scroll titled "laudo adfinse" of Phase Door
h) a Zinc-Plated Wand of Magic Missile (7 charges)
i) a Banyan Staff of Slow Monsters (8 charges)
j) 6 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
k) a Robe [2,+3]
l) a Robe [2,+1]
m) a Dagger (1d4) (+1,+5)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 9.5 against normal creatures.
n) a Light Crossbow (x3) (-5,-7)
o) 19 Iron Spikes


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)


FYI, my character's name was Nesse, if that matters now.... :( :(

For future reference, how do you combat being Poisoned?

EDIT:
Was looking under History, and saw this:
Image
Image

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VZhitogoroshi
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Re: Dungeon Depths Challange: The Hundred Floors

Post by VZhitogoroshi » Sun Jan 18, 2009 9:38 pm

Well, if it makes you feel better, Logue, I think 3.1.0 is a bit harder than 3.0.9. I'm having troubling getting a character up to Elo's level.

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Re: Dungeon Depths Challange: The Hundred Floors

Post by Rising_Dusk » Mon Jan 19, 2009 1:04 am

Logue wrote:For future reference, how do you combat being Poisoned?
Anti-poison potions or mushrooms, some kinds of curing potions, skills that purge it from your body, or just healing in general and outlasting it. Also, you should probably invest in more equipment before delving down to that level. It honestly doesn't surprise me that you died! :<

I've been playing my Dwarf again while my L20 pally waits for you guys to catch up.

Also, I like 3.0.9, I'm really used to it and don't think I'd want to adapt to any changes in 3.10.0.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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VZhitogoroshi
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Re: Dungeon Depths Challange: The Hundred Floors

Post by VZhitogoroshi » Mon Jan 19, 2009 1:07 am

It's not so radically different. Loot is rarer but is more likely to come in stacks (you find five blue potions on the ground) which makes selling a fun game - do you sell them all in case it's a bad potion or just sell one and hope it ID's a stack of something great like speed? Invisible enemies are present from the get-go. Other than that, like I said, I think it's a bit harder. But it's not like there are new keybindings or anything to "adapt" to.

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Re: Dungeon Depths Challange: The Hundred Floors

Post by Rising_Dusk » Mon Jan 19, 2009 5:07 am

Or you just play like me and stick every potion you don't have ID'd in your house until you can use an identify scroll/perception staff on it. :p

It doesn't sound too radically different after all; I do fear the idea of it being harder, though. It's hard enough for my characters as it is!
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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