Deathstalker
Intelligence; Order.
Premise: "Death begets Death", kid grows up on the battlefield, as his father dies, he warns him of the dangers of war, how "death only leads to more death". He sees men around him who are on the brink of death fighting with strength beyond normal limits, and decides that through death he can become a weapon to destroy the bane. He trains mercilessly, coming close to death countless times until he weilds death as skillfully as any warrior uses a sword.
Backstory:
Death Magnetic
- Passive
If Uexkull kills a unit and so long as the corpse is still there, nearby enemy units will be pulled towards it. Pull strength/radius based on skill level and % of health remaining (lower it is, stronger the pull).
Culling
- Active
Deals X damage to target unit. For every nearby unit at less than Y% health, Z damage is dealt in an area to enemy units.
Todestrieb
- Active
Sacrifices X% of current health. For the next Y seconds, for every % of health lost from the original current health, Uexkull gains Z damage and A% damage return.
Beyond the Pale
- Activated Passive
Whenever Uexkull attacks a unit with X% more health than him, he becomes breakably invisible for Y seconds. Drains Health while active
Death After Life
- Activated on death.
When Uexkull would be reduced to 0 health, he instead stops at 1 health, and activates a obnoxiously strong mana shield. He can no longer regain health until killed and revived.
1) Death Magnetic is really what kickstarted this hero, although in it's original theory form, any unit at the center of the pull would be dealt some % of Inout's attack damage every time he attacks, but this seemed convoluted and a bit too much for the skill.
2) Culling is meant to be both a finisher and a kickstarter, allowing you to deal large damage to a whole group of units if you've beaten the shit out of one, or annihilate one if you've mauled a group. Also works well with Death Magnetic, as that will help bunch people.
3) Todestrieb is meant to give this hero some umph in battle, both offensively and defensively, so long as he's being damaged. They key will be to kill him fast or kill him when he's not using this skill, because the damage return would likely be significant at high levels, and would hopefully work on all sources of damage on him. At the same time, I'm tempted to say this skill should work in reverse as well, so that one could effectively cripple this hero in battle by simply healing him when he activates this skill, so he'd lose Z damage for every % and (not sure what the inverse of damage return is). Maybe not, but at the very least something like this would make for an interesting mechanic.
4) Beyond the Pale should just be fun, keeping him alive and able to pop in and out of combat with relative ease, and so long as the health drain isn't used foolishly, he should be able to fare very well with proper use of this skill. Not to mention, this skill will become essential for him to lessen the gap between his hopefully low health and the enemy's. I will be the first to admit that this is at least somewhat inspired by the new Black Hole Sun, but it's too badass of an idea to let pass.
5) Death After Life is rather simple for an Ultimate, but tack a few things on like any Todestrieb buff that's on him is permanent until he dies and consider the fact that at 1 health, he's pretty much in perfect standing to abuse the hell out of Beyond the Pale. My thinking for the "obnoxious mana shield" is somewhere on the order of 10-20 hitpoints per mana, but that depends wholely on what hero healths look like, and what the size of the mana pool is.
6) A few notes on names, for those interested... First, yes, Deathstalker, whoo. I was gonna go with something like deathseeker, or something like that, but I really couldn't resist, so I just caved and went with it. Also Todestrieb is the Freudian concept of a Death Drive, and since I didn't want every skill to be just called "Death X", I mixed it up. For those familiar with Freud who haven't heard of Todestrieb, it's also called Thanatos, if that helps. Last, but not least, the name, Inout is a simply reversed form of the Finnish Death God's name, Touni.
7) By no means a perfect hero, but should be fun to see what comes of it. I sadly will be away for the next week, so I'll be able to track this thread for the next couple days, but then I just have to hope it doesn't die before I get back... I look forward to everyone's insight.