List of Glitches and 'Flaw's of AotZ 2.XX Series

This is where all bug reports or hero complaints regarding AotZ should be made. Whether you have an issue with balance or an exploit to shed light on, this is the place to put it.
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Cecil
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List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by Cecil » Wed Aug 20, 2008 6:08 pm

This thread is an on-going list of glitches 'flaw's I (and any others that wish to report them) see in the 2.XX series of AotZ. Those recorded will be added to the list in this post, accompanied by a short description as well as the status: "Resolved", "Unresolved", and "False Glitch"/"False Flaw".

Report List
Skeletons on Cliffs - Type: 'Flaw' - v2.02 - Report #1
Myriad's underlings spawn on cliffs. A screenshot of in-game happening of this 'Flaw' below.
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Status: False Flaw. 'Can be Ruined'.

Zhall Perma-knockdown on Knockdown Myriad (Hero and Underlings) - Type: Glitch - v2.02 - Report #2
Zhall used his ultimate to permanently Knock down Myriad. I am uncertain if it was the first kd in the game on the Myriad, but I do know that no one else was perma-kd'd.

I would attach a replay, but I'll need a link to a site to do so (or someone's E-mail).

Status: Resolved. (A Typo).

Changelog
- Thurs, Aug 21st, 2008: Updated Status on Reports 1 and 2. Also the added the version 'error' was found in.
Last edited by Cecil on Thu Aug 21, 2008 11:20 am, edited 4 times in total.
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Thanatos
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Re: List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by Thanatos » Wed Aug 20, 2008 6:18 pm

I'm damn sure that Dusk is aware of these things, the bug with the permastun he's fully aware of. You don't need to make a freakin' thread telling him what he already knows.
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Rising_Dusk
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Re: List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by Rising_Dusk » Wed Aug 20, 2008 6:54 pm

The permaknockdown is a result of a typo and the fact that I assumed (incorrectly) that knockdown would work when stun does. Silly me.

Skeletons on cliffs do not matter to me. Use Ruin on them. Solved.
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Here-b-Trollz
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Re: List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by Here-b-Trollz » Sun Aug 24, 2008 3:08 pm

if solana tries to cast trap near enemies, and it doesn't fire, she is still hurt by the effects of mind rake. it's amusing as she can insta kill herself by just spamming trap near enemies (with rake on).

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Loki
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Re: List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by Loki » Sun Aug 24, 2008 4:56 pm

Uh, getting killed by rake by casting a spell is not a bug.
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Re: List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by Here-b-Trollz » Sun Aug 24, 2008 5:34 pm

believe me, I know exactly what's causing it. It's just... she doesn't actually do anything, but still gets hurt. That's kinda lame. Since it comes with a simerror message, we must assume it's preventing the cast, just like trying to blink into an area you haven't explored. If you attempt to blink into unexplored world, it simply doesn't let you cast. That's what's happening here, except, since both events are on SpellCast, and there is no safety for Sol's spell, she still feels the effects of rake without actually casting a spell.

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Loki
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Re: List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by Loki » Sun Aug 24, 2008 5:36 pm

She's "still" casting it.
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SetaSoujirou
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Re: List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by SetaSoujirou » Sun Aug 24, 2008 6:30 pm

The funny thing is casting a friggin' spell when you're mind raked to begin with, my god. You shouldn't even be trying to set down traps when mind raked, much less when you're near creeps. Why you would even bother trying that eludes me. And blinking into an area without prior sight, or casting a single-target skill on the ground is completely different. You CAN'T, and won't even start the animation, with the trap, you still USE it along with the animation.
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Meliarune
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Re: List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by Meliarune » Sun Aug 24, 2008 8:20 pm

Probably because taking 150 damage isn't all that bad when you can drop a 90% aoe slow that just might get the rest of the enemy heroes off your back.
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SetaSoujirou
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Re: List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by SetaSoujirou » Sun Aug 24, 2008 10:19 pm

I don't understand what's hard to get about -150 to you, and +150 to Greel. That's a trade off that I would rather not make. Juking said heroes is probably much easier than surviving with the 150 less life, if you weren't at low life, they wouldn't be chasing you to begin with, and if they were, chances are the 90% slow will do squat.
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Rising_Dusk
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Re: List of Glitches and 'Flaw's of AotZ 2.XX Series

Post by Rising_Dusk » Sun Aug 24, 2008 10:31 pm

Hi Trollz! <3

I guess I'll have to consider that for 3.00, thanks for pointing it out!
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