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Re: Player Scalable?

Posted: Fri Jan 16, 2009 8:28 pm
by Loki
Orly?

Re: Player Scalable?

Posted: Fri Jan 16, 2009 8:34 pm
by Rising_Dusk
I'd probably tell you more, but I don't dignify spam with a legitimate response.

Re: Player Scalable?

Posted: Fri Jan 16, 2009 11:26 pm
by SetaSoujirou
However we eagerly wait for DoE 1.11

Re: Player Scalable?

Posted: Sat Jan 17, 2009 12:05 am
by Loki
Probably. Chances are = zero to none. I like a good surprise anyway.

Re: Player Scalable?

Posted: Tue Jan 20, 2009 2:09 am
by Rectifier
You can also use a pally to mana burn the cow before he can use his charge.

Also .10r? Interesting...

Re: Player Scalable?

Posted: Tue Jan 20, 2009 2:10 am
by Phox
Rectifier wrote:You can also use a pally to mana burn the cow before he can use his charge.
I think the mana burn is getting taken out next version.

Re: Player Scalable?

Posted: Tue Jan 20, 2009 4:27 pm
by SetaSoujirou
Phox wrote:
Rectifier wrote:You can also use a pally to mana burn the cow before he can use his charge.
I think the mana burn is getting taken out next version.
It is, Dusk confirmed it after I denied all the bosses' ultimates.

Re: Player Scalable?

Posted: Wed Jan 21, 2009 1:36 am
by Rising_Dusk
Don't prop yourself up as the only reason I'm doing it!

Re: Player Scalable?

Posted: Wed Jan 21, 2009 2:38 am
by SetaSoujirou
I so did not Dusk!
I said 'confirmed' as to not botch up someone's ability to interpret as me being the only factor :D

Re: Player Scalable?

Posted: Wed Jan 21, 2009 5:39 pm
by Rectifier
:lol:
I kinda wondered why a paladin could burn mana and an assassin could not. I mean, it makes more sense to put an important melee move like that on an assassin because they are so brittle and might not survive a direct hit, whereas a paladin can run in, burn, tank a hit or two, then heal himself and burn again. Obviously you were trying something to do something different especially since assassins have escape, but hey, alphas and betas are for people like Seta who find ways to abuse abilities and then are changed into a more balanced ability.

Re: Player Scalable?

Posted: Wed Jan 21, 2009 7:06 pm
by SetaSoujirou
Rectifier wrote::lol:
I kinda wondered why a paladin could burn mana and an assassin could not. I mean, it makes more sense to put an important melee move like that on an assassin because they are so brittle and might not survive a direct hit, whereas a paladin can run in, burn, tank a hit or two, then heal himself and burn again. Obviously you were trying something to do something different especially since assassins have escape, but hey, alphas and betas are for people like Seta who find ways to abuse abilities and then are changed into a more balanced ability.
What? Quickstrikes? That was a weakass ability before lawl. And just saying, escape is next to useless if you can position yourself decently to begin with ;)

Re: Player Scalable?

Posted: Sun Feb 08, 2009 2:26 pm
by Scarlet
Locking this.

Any further discussion regarding the map should be taken up in the proper forum (Link below if'n you feel like making a thread!). =P

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