Player Scalable?

All suggestions pertaining to the map should go here. There is not really any room for hero suggestions in OD since it's based on a tight-knit hero encapsulation, but if you have ideas for items, modes, options, UI things, etc. you can post them in this forum.
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Loki
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Re: Player Scalable?

Post by Loki » Fri Jan 16, 2009 8:28 pm

Orly?
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Re: Player Scalable?

Post by Rising_Dusk » Fri Jan 16, 2009 8:34 pm

I'd probably tell you more, but I don't dignify spam with a legitimate response.
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Re: Player Scalable?

Post by SetaSoujirou » Fri Jan 16, 2009 11:26 pm

However we eagerly wait for DoE 1.11
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Re: Player Scalable?

Post by Loki » Sat Jan 17, 2009 12:05 am

Probably. Chances are = zero to none. I like a good surprise anyway.
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Re: Player Scalable?

Post by Rectifier » Tue Jan 20, 2009 2:09 am

You can also use a pally to mana burn the cow before he can use his charge.

Also .10r? Interesting...

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Re: Player Scalable?

Post by Phox » Tue Jan 20, 2009 2:10 am

Rectifier wrote:You can also use a pally to mana burn the cow before he can use his charge.
I think the mana burn is getting taken out next version.

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Re: Player Scalable?

Post by SetaSoujirou » Tue Jan 20, 2009 4:27 pm

Phox wrote:
Rectifier wrote:You can also use a pally to mana burn the cow before he can use his charge.
I think the mana burn is getting taken out next version.
It is, Dusk confirmed it after I denied all the bosses' ultimates.
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Re: Player Scalable?

Post by Rising_Dusk » Wed Jan 21, 2009 1:36 am

Don't prop yourself up as the only reason I'm doing it!
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Re: Player Scalable?

Post by SetaSoujirou » Wed Jan 21, 2009 2:38 am

I so did not Dusk!
I said 'confirmed' as to not botch up someone's ability to interpret as me being the only factor :D
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Re: Player Scalable?

Post by Rectifier » Wed Jan 21, 2009 5:39 pm

:lol:
I kinda wondered why a paladin could burn mana and an assassin could not. I mean, it makes more sense to put an important melee move like that on an assassin because they are so brittle and might not survive a direct hit, whereas a paladin can run in, burn, tank a hit or two, then heal himself and burn again. Obviously you were trying something to do something different especially since assassins have escape, but hey, alphas and betas are for people like Seta who find ways to abuse abilities and then are changed into a more balanced ability.

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SetaSoujirou
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Re: Player Scalable?

Post by SetaSoujirou » Wed Jan 21, 2009 7:06 pm

Rectifier wrote::lol:
I kinda wondered why a paladin could burn mana and an assassin could not. I mean, it makes more sense to put an important melee move like that on an assassin because they are so brittle and might not survive a direct hit, whereas a paladin can run in, burn, tank a hit or two, then heal himself and burn again. Obviously you were trying something to do something different especially since assassins have escape, but hey, alphas and betas are for people like Seta who find ways to abuse abilities and then are changed into a more balanced ability.
What? Quickstrikes? That was a weakass ability before lawl. And just saying, escape is next to useless if you can position yourself decently to begin with ;)
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Re: Player Scalable?

Post by Scarlet » Sun Feb 08, 2009 2:26 pm

Locking this.

Any further discussion regarding the map should be taken up in the proper forum (Link below if'n you feel like making a thread!). =P

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