- Max Creep Life
- Creep Armour
- Assorted Player
Player Scalable?
Player Scalable?
I'm not sure how you would implement this properly, and what it would effect but it would be a great improvment if this was successfully playable with less players. But how? I have a few random suggestions:
- iblablaman
- CAPS LOCK INCARNATE
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- Loki
- Gypsy
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Re: Player Scalable?
Yeah, it already scales.
Let's do what comes naturally
I'll be waiting in Haven.
- Rising_Dusk
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Re: Player Scalable?
The creep damage dealt and max life scale with player count already. It isn't visible, but just trust me, it does it. :p
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: Player Scalable?
Shit.
Has it always done this?
Has it always done this?
- The Colonel
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Re: Player Scalable?
I think it always had, it did in the Alpha version I have anyways.
- Kurogamon
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Re: Player Scalable?
It's still freaking brutal, I only got past the first boss by sheer luck...
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- SetaSoujirou
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Re: Player Scalable?
Play with a half-way decent team.Kurogamon wrote:It's still freaking brutal, I only got past the first boss by sheer luck...
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Re: Player Scalable?
Ironically the first team I played with got the farthest, to the fire boss. Player skill and teamwork have a major role in determining how far you get.
- Kurogamon
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Re: Player Scalable?
I had two trustworthy people, all that I could gather at the time. We even tried for a balanced team too, but still got brutalized.
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- Loki
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Re: Player Scalable?
It's also how you handle the level. I mean, if you attempt to attack the cow upfront. It's only going to be a recipe for disaster.
Let's do what comes naturally
I'll be waiting in Haven.
- Kurogamon
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Re: Player Scalable?
Tried to get him to switch targets often, and pulled with range, still failed badly. Tips?
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- Loki
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Re: Player Scalable?
Well, the last couple games. We handled Cow like this.
*Use berserker to wake Cow up and proc Charge.
Pros: Berserker carries tanking ability to guarantee proc Charge
Cons: Berserker is sacrificed/Could use Berserker to handle Cow after Charge is finished
*Use Assassin to wake Cow up and proc Charge.
Pros: Assassin can flee safely away with Escape
Cons: Assassin can also die easily and procing Charge is also harder for the Assassin
*Use Necromancer to wake Cow up and proc Charge
Pros: Necromancers can use Skeletons to wake Cow up and to proc charge while keeping the Necromancer safe
Cons: Skeletons are highly unreliable into forcing Cow to use Charge and can get easily decimated by his Pulverize.
And also, before going against cow, separate your teammates, they should never be together. Spread them out so that way Cow doesn't get everyone at one shot. Repeat whenever Cow's mana reaches 90 so you guys can grab some distance.
*Use berserker to wake Cow up and proc Charge.
Pros: Berserker carries tanking ability to guarantee proc Charge
Cons: Berserker is sacrificed/Could use Berserker to handle Cow after Charge is finished
*Use Assassin to wake Cow up and proc Charge.
Pros: Assassin can flee safely away with Escape
Cons: Assassin can also die easily and procing Charge is also harder for the Assassin
*Use Necromancer to wake Cow up and proc Charge
Pros: Necromancers can use Skeletons to wake Cow up and to proc charge while keeping the Necromancer safe
Cons: Skeletons are highly unreliable into forcing Cow to use Charge and can get easily decimated by his Pulverize.
And also, before going against cow, separate your teammates, they should never be together. Spread them out so that way Cow doesn't get everyone at one shot. Repeat whenever Cow's mana reaches 90 so you guys can grab some distance.
Let's do what comes naturally
I'll be waiting in Haven.
- Rising_Dusk
- Chosen of the Intargweeb
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Re: Player Scalable?
You guys are going to hate me when 'r' hits shelves.
"I'll come to Florida one day and make you look like a damn princess." ~Hep