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Re: Item and Tweaks Suggestion Discussion... Thing

Posted: Sat Oct 25, 2008 1:42 pm
by TheDeathstalker
Rectifier wrote:Would a damage per second meter and healing per second meter be possible after each fight? While adding no major aspect to the gameplay itself, it does add more competition between players.
But... it's a team game, competition is a bad thing.

Re: Item and Tweaks Suggestion Discussion... Thing

Posted: Sat Oct 25, 2008 2:21 pm
by Rising_Dusk
The reality is that there is a stark disparity in terms of DPS and other stats between classes. Saying "I dealt more damage than the rest of my team" really doesn't mean anything when you wouldn't have had the opportunity to do so without the Sorc's CC or the Pallies keeping you alive.

I respect the team as a whole, not the players. The best reward I can give a strong team in the entire game is to allow them to progress to the next level. That's what really counts.

Re: Item and Tweaks Suggestion Discussion... Thing

Posted: Mon Oct 27, 2008 2:03 am
by Rectifier
Rising_Dusk wrote:The reality is that there is a stark disparity in terms of DPS and other stats between classes. Saying "I dealt more damage than the rest of my team" really doesn't mean anything when you wouldn't have had the opportunity to do so without the Sorc's CC or the Pallies keeping you alive.

I respect the team as a whole, not the players. The best reward I can give a strong team in the entire game is to allow them to progress to the next level. That's what really counts.
Then how about a team dps and healing per second meter? Then they can either encourage or demean each other to improve their strategies when dealing with the levels. I'm just saying this because I'm curious as to how much dps or healing per second it would take to beat down each boss in the pursuit of earning a higher speed kill reward.