He loves multitasking.Dreamcatcher wrote:Coooool
Going to try it right away! Expectations are high
But, Dusk, aren't you already working on another 3 projects?
Uh...
- assassingao
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Re: Uh...
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- Keeper of the Keys
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Re: Uh...
Dusk, what ever happened to Advent Vertigo? Did you postpone it, or stop working on it altogether? (There was a section on the old forums)
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Logue: Please replace the toilet paper when you use it all. For some reason my 5 year old son believes if it's not there he does not have to wipe.
Re: Uh...
I've played it before it is very very nice. I just can't wait for the rest of the heros to get done so we're not confined to about 3 finished ones. One question though, are you using custom skins and spells in this too?
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- Rising_Dusk
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Re: Uh...
AV was a weirdo map I made. I'm just not an RPG developer I'd say, I don't have the motivation or willpower to code quests, they bore the hell out of me. I guess if someone with some RPG-making background ever wanted to poke his head in and give it a try, I'd probably not be totally averse to it... But I consider AotZ 3.00, DoE 1.09, and OD 1.00 far more valuable to work on than AV.
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- pandamanar
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Re: Uh...
my only gripe is Hunter's model
but once v1.00 hits I will hopefully be over joyed :d
but once v1.00 hits I will hopefully be over joyed :d
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- Cold Phoenix
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Re: Uh...
Looks cool so far. It seems like the minotaur thing would look better as a golem. ~_~ Hope to see this map progress!
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- Hell_Tempest
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Re: Uh...
I was going to try it out last night, but then I ran into an epic AotZ and couldn't resist. I hope to try it out later today.
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Re: Uh...
I actually played this with Steve and couple of guys from OotR.
It was really fun, even though it was one level (we were confused on how to activate the boss though!) and the "Chase the Kobold!" thing was annoying at first, and then we got used to it and it lost annoyance quickly as we raped the hell out of the dumb lil kobolds. But ,the abilites and heroes themself were fun, as well as looking at the attribute-system-thinger.
It was really fun, even though it was one level (we were confused on how to activate the boss though!) and the "Chase the Kobold!" thing was annoying at first, and then we got used to it and it lost annoyance quickly as we raped the hell out of the dumb lil kobolds. But ,the abilites and heroes themself were fun, as well as looking at the attribute-system-thinger.
- Rising_Dusk
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Re: Uh...
Lol, the Kobold is supposed to be a pain in the ass. Every level will be difficult in its own way, that's the premise upon all coop games I play or make.
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- Hell_Tempest
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Re: Uh...
Aha! So thats why I got carpal tunnel while playing Doe and Aotz!Rising_Dusk wrote:Lol, the Kobold is supposed to be a pain in the ass. Every level will be difficult in its own way, that's the premise upon all coop games I play or make.