v0.10r Discussion
Re: v0.10r Discussion
Aww, my topic is obsolete now. Oh well.
- Rising_Dusk
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Re: v0.10r Discussion
It had to happen. :p
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Kurogamon
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Re: v0.10r Discussion
We need to arrange something when a lot of people are on and we can play OD or at least be an observer. I want to see how it's done, or if we don't have people I want to play beyond level 2. I didn't even meet Vizier (That's the skelly boss, right?) yet.
Can you hear them?
Re: v0.10r Discussion
Normally I would oblige, but my internets are kind of wonky. He's called Ventnor btw.\
- Rising_Dusk
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Re: v0.10r Discussion
Ventor*. Vizier is the boss of L5.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Kurogamon
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Re: v0.10r Discussion
Kay, Ventor. Is there some secret to the second level? Or is it just move really fast and AoE the skeletons?
Can you hear them?
- Fledermaus
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Re: v0.10r Discussion
On the boss or on the actual level?
- Rising_Dusk
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Re: v0.10r Discussion
The boss is really about crowd control and AOE spell timing. Oh, and the biggest thing that people fail on is to not get hit by his cleave. It hurts a lot, so its in your best interests if your pallies DON'T melee him.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: v0.10r Discussion
I OD, got to play it after a few months last night and I saw lvl 2 !
Let the music flow through your soul
Walk the road, see the sights, cos boy, you aint coming back!
Walk the road, see the sights, cos boy, you aint coming back!
Re: v0.10r Discussion
Vent's cone of cleave is like an ice cream cone, in that it can give you massive brain freeze and make you shout nonsensical insults at random people.
Trainer: Brendan Creed
Lineup: Noir & Batista
Lineup: Noir & Batista
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Re: v0.10r Discussion
Ventor's revive cooldown really should go above 62 seconds.
We can't seem to find a correct team setup to beat him.
We figured we'll need 3 Paladins with Salvation and Radiance and several Archers with their area abilities against his skeletons and two Necromancers to summon Corpse Golems. (Yes, we do now how to learn secondary stats.)
Still, we fail.
So my desire is to allow it to go as high as at least 120 seconds.
I beg you.
We can't seem to find a correct team setup to beat him.
We figured we'll need 3 Paladins with Salvation and Radiance and several Archers with their area abilities against his skeletons and two Necromancers to summon Corpse Golems. (Yes, we do now how to learn secondary stats.)
Still, we fail.
So my desire is to allow it to go as high as at least 120 seconds.
I beg you.
- Rising_Dusk
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Re: v0.10r Discussion
The whole boss fight changes a bunch in the next version anyways, so.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- iblablaman
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Re: v0.10r Discussion
Maybe it's because you don't have any hunters, because right now you don't have any burst DPS to take him down, and also you could replace an archer with a sorceress and a berserker with a paladin
Re: v0.10r Discussion
Ventor isn't that hard to take down.
Going by the numbers you've given I'm assuming you've got at least seven or eight people, so for a team I'd suggest:
Two paladins
Either two sorceresses, two archers, or one of each
Two hunters
One berserker
If you've still got a slot to fill, give it to a Necromancer or another AoE hero (Sorceress, Archer). Necromancer's not a big deal for the boss, if you can get to him, but Bone Wall makes the earlier part of this stage go much easier.
Primary thing here is to spread out. Ideally you want to keep your casters/archers close enough to help each other out once he raises his berserker skeletons on one of them, but they shouldn't be hugging each other. Cleave is nasty. Paladins shouldn't melee Ventor, ever. They should be on the move, all the time, so they don't aggro anything and to make healing spread allies easier. Keep one closer to the casters for emergency healing and the other on the melee, all the time. Berserker should be the priority for heals, if everything goes to plan, but Hunters are very fragile, so keep an eye out. The AoE shouldn't run as soon as they have skeletons spawn on them - rely on your Paladins and fellow casters to take them out quick. Mark of Protection is great. Both Paladins should have it. Radiance is nice for the next level, but not essential for Ventor if everyone's on the ball and can avoid his cleave.
As long as your Hunters are cautious and your Paladins aware, you're going to win.
Going by the numbers you've given I'm assuming you've got at least seven or eight people, so for a team I'd suggest:
Two paladins
Either two sorceresses, two archers, or one of each
Two hunters
One berserker
If you've still got a slot to fill, give it to a Necromancer or another AoE hero (Sorceress, Archer). Necromancer's not a big deal for the boss, if you can get to him, but Bone Wall makes the earlier part of this stage go much easier.
Primary thing here is to spread out. Ideally you want to keep your casters/archers close enough to help each other out once he raises his berserker skeletons on one of them, but they shouldn't be hugging each other. Cleave is nasty. Paladins shouldn't melee Ventor, ever. They should be on the move, all the time, so they don't aggro anything and to make healing spread allies easier. Keep one closer to the casters for emergency healing and the other on the melee, all the time. Berserker should be the priority for heals, if everything goes to plan, but Hunters are very fragile, so keep an eye out. The AoE shouldn't run as soon as they have skeletons spawn on them - rely on your Paladins and fellow casters to take them out quick. Mark of Protection is great. Both Paladins should have it. Radiance is nice for the next level, but not essential for Ventor if everyone's on the ball and can avoid his cleave.
As long as your Hunters are cautious and your Paladins aware, you're going to win.
- Loki
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Re: v0.10r Discussion
I disagree since Endurance Pallies on GA can easily tank and help keep aggro on Ventor.Paladins shouldn't melee Ventor, ever.
Let's do what comes naturally
I'll be waiting in Haven.