v0.10r Discussion

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Rising_Dusk
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v0.10r Discussion

Post by Rising_Dusk » Wed May 06, 2009 7:15 am

A similar discussion topic as there are for DoE and AotZ updates. The change log is hidden below for reference.
Change Log

v0.10r ~
===========
------ FEATURES
[X] - The map now has a new minimap preview!
[X] - Food has been replaced with a counter for Master's Rewards
[X] - The quest log now updates with information about the levels over the game
[X] - There are numerous sounds that play across levels now
[X] - A credits list has been added to the map

------ BUGS
[X] - Corrected an experience gaining issue in Level 2
[X] - Fixed a serious level switching error with Jumanji
[X] - The sound when picking a hero has been fixed
[X] - Corrected a serious AI error with Shivra
[X] - The proper sound plays when picking up gold now
[X] - Fixed a bug where the error sound wouldn't play
[X] - Improved Vizier's AI on the whole
[X] - Fixed an AI bug with Vizier

------ BALANCE
[X] - All bosses now regenerate mana 50% faster
[X] - Enemies no longer give experience after 180 seconds into a level

[X] - Smite has been replaced by Mark of Protection
[X] - Wisdom now increases mana by 20 for each point
[X] - Necromancers now have a 50% chance to summon skeletal mages with Raise Dead
[X] - Necromancer summoned skeletons & golems can now carry up to 1 item each
[X] - Battle Meditation has been replaced by War Cry
[X] - Berserkers now start with a lower movement speed

==== LEVEL 1
[X] - Kobolds no longer have bash
[X] - Kobolds now have much higher movement speed
[X] - Ramm now has a knock-up stomp skill in place of War Stomp

==== LEVEL 2
[X] - Ventor's basic summon skill now summons as many skeletons as
half the count of players in the game (rounded down)
[X] - Ventor can no longer steal summoned units
[X] - Ventor now activates his ultimate as soon as it is available
[X] - Skeletal Elites & Ventor now have much higher movement speed

==== LEVEL 3
[X] - Mara's ultimate now deals 25% more damage
[X] - Mara no longer spawns weaker based on completion time

==== LEVEL 4
[X] - Brood Children can now outrun players at any level of Alacrity
[X] - Shivra is now actually challenging enough to be an OD boss

==== LEVEL 5
[X] - Vizier's Bone Glaive's damage increased
[X] - Jumanji's stomach's damage per second doubled

==== LEVEL 6
[X] - Cyndarr now only summons as many sparks as there are players in the game
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Vinnam
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Re: v0.10r Discussion

Post by Vinnam » Wed May 06, 2009 6:33 pm

Hooray, no more Shivra spaz.

Also, the fact that Voidcow can get you pregnant with his stomp made me lol.
Rising_Dusk wrote:
[X] - Ramm now has a knock-up stomp skill in place of War Stomp
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Re: v0.10r Discussion

Post by iblablaman » Wed May 06, 2009 6:36 pm

Also, apparently when you kill Ramm when he is in MOOVE, the game still thinks he is alive and the door won't open
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Kurogamon
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Re: v0.10r Discussion

Post by Kurogamon » Wed May 06, 2009 6:39 pm

No more smite ezmode? Made things a lot tougher. And yay, no stunlock. Does that MS increase also apply to the key carrier? Also they were saying on that translated forum that the easiest way to win Jumanji was to let a Paladin get eaten... Hm.

Oh right. I would always get dropped when picking Necromancer and Archer before, and maybe other classes I haven't tried yet. Sorceress is the only class that I KNOW doesn't drop me, and that's only sometimes. What might be the issue? I'm the host in these games, without a hosting assist or any type of external program.
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Re: v0.10r Discussion

Post by Loki » Wed May 06, 2009 6:52 pm

Don't you use a Mac?
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Kurogamon
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Re: v0.10r Discussion

Post by Kurogamon » Wed May 06, 2009 6:56 pm

Yeah, those were on the Mac. Working on transferring stuff to my PC, and I have to mail Blizzard for my TFT CDkey. I'll use both though.
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Re: v0.10r Discussion

Post by Rectifier » Wed May 06, 2009 7:31 pm

Yeah, there's a cd key grabber on shadowfrench's website if you want it, it's the only safe one I know of.

Anywho, to prevent stuff like that from happening again, create a new account for battle.net and you can send your keys to their database; so even if you lose the physical copy of the key and cd, you can still download it from their online client and verify it with your online key.

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Re: v0.10r Discussion

Post by Kurogamon » Wed May 06, 2009 7:42 pm

I have the key entered for RoC. I haven't gotten Wine to work yet, and I'm not sure if the CDkeygrabber will work.
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Re: v0.10r Discussion

Post by Rising_Dusk » Wed May 06, 2009 8:21 pm

iblablaman wrote:Also, apparently when you kill Ramm when he is in MOOVE, the game still thinks he is alive and the door won't open
Oh, truth. I'll have to fix that.
_________________________________________________________
Also, has anyone actually beaten level 2 yet? I think it's a bit too tough.
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Re: v0.10r Discussion

Post by Loki » Wed May 06, 2009 8:46 pm

Need to catch a game first to give my two cents.
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Re: v0.10r Discussion

Post by iblablaman » Wed May 06, 2009 8:57 pm

We didn't manage to beat lvl 2, mostly because we lacked AoE a bit (1 pub sorc, an archer, 2 hunters, 1 pally and 1 zerker), so we couldn't do much vs them
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Re: v0.10r Discussion

Post by Blue.Frog » Thu May 07, 2009 12:52 am

Oh wow, a new version. I'll have to try this.
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Kurogamon
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Re: v0.10r Discussion

Post by Kurogamon » Thu May 07, 2009 1:10 am

Oh, and, in the change notes, you say that Necromancer summons will be able to hold items. Will they be able to use consumables or pick up gold and such?
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Re: v0.10r Discussion

Post by Rising_Dusk » Thu May 07, 2009 11:40 am

Uh, obviously not, otherwise they could use armor/weapon kits and that wouldn't make any sense at all.
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Re: v0.10r Discussion

Post by Kurogamon » Thu May 07, 2009 2:59 pm

Well, they could have used non-Armor/Weapon kits...
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