There is no aggro as far as I can tell. Targeting is based on how low your %HP is and your distance, not damage or healing, or any kind of "threat".Loki wrote:I disagree since Endurance Pallies on GA can easily tank and help keep aggro on Ventor.
v0.10r Discussion
Re: v0.10r Discussion
The easiest way to beat Ventor right now is to mass skellies. Just sit at the shop after you complete the objective and have your necros use their golems to make skellies. With 3 or 4 dozen you can take him out in under 30 seconds. This will become considerably more difficult to do once the Ventor encounter begins on a 30 second timer, but still doable, if your goal is to have tons of skellies before the floor objective is completed.
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Re: v0.10r Discussion
Which is probably one of the reasons why L2 is being remade.Just sit at the shop after you complete the objective and have your necros use their golems to make skellies. With 3 or 4 dozen you can take him out in under 30 seconds.
You are still being targeted by Ventor nonetheless?Targeting is based on how low your %HP is and your distance,
Let's do what comes naturally
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Re: v0.10r Discussion
Yeah, the AI doesn't prioritize healers or the like. It takes the closest thing it can hit and if something with low life (or low max life, resulting in lower life) is close by it'll bum rush it. Some things behave differently, of course.
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Re: v0.10r Discussion
Yeah, but what I mean is that there's no way in which you can reliably keep aggro. The best that non-tanking melee classes can do is back off if Ventor turns and starts hitting them.Loki wrote:You are still being targeted by Ventor nonetheless?Targeting is based on how low your %HP is and your distance,
I'm tempted to suggest a threat system, but that's likely to open a can of worms.
Re: v0.10r Discussion
I've heard enough, I officially love this aggro system.Rising_Dusk wrote:Yeah, the AI doesn't prioritize healers or the like. It takes the closest thing it can hit and if something with low life (or low max life, resulting in lower life) is close by it'll bum rush it.
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Re: v0.10r Discussion
So that's why Bone Walls can draw aggro like pros... sweet.Rising_Dusk wrote:Yeah, the AI doesn't prioritize healers or the like. It takes the closest thing it can hit and if something with low life (or low max life, resulting in lower life) is close by it'll bum rush it. Some things behave differently, of course.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
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Re: v0.10r Discussion
Summons also take aggro priority over everything else. This is so they are effective meat shields.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
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Re: v0.10r Discussion
I played with priorities and some other things a lot, but I pride myself on taking as much advantage of standard WC3 AI as humanly possible. There's no need to reinvent the wheel, after all.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
Re: v0.10r Discussion
"Within every world, there are cultures, within every culture, there are groups, within every group, there are leaders. These leaders are not truly chosen, they are destined, it is their fate to lead, and it is this fate that drives them. Souls yearn to be driven, they in themselves can not direct, however, these leaders are predetermined, by whatever means, to guide the wills and mend the errors of these wandering souls. A forest, cold, cured, flawless, meticulous, and fearful, what drives it, what keeps the balance? The inner beings of all the co-existant creatures swarm together, and every one is guided by another, in more a cycle, then a hierarchy. The eyes of a forest are always watching and guiding, yet the sun never sets on the forest, and it never shall." ~ The Chaos Theory