Re: And The Winner Is...
Posted: Wed Mar 26, 2008 5:06 pm
That would be like making a peon hero that could out tank geno....retarded.
I beg to differ, but that must wait until Friday. Everything else you said is very true, and in a AoS field I agree with you. But in a non-AoS playing field it is possible, with creativity, to make a pit lord hero a chaser.Rising_Dusk wrote:you will not see an effectively designed chaser hero with the pit lord model
The Colonel wrote:I beg to differ, but that must wait until Friday. Everything else you said is very true, and in a AoS field I agree with you. But in a non-AoS playing field it is possible, with creativity, to make a pit lord hero a chaser.Rising_Dusk wrote:you will not see an effectively designed chaser hero with the pit lord model
Harry potter as a wrestler would fall under the same category of a firelord casting blizzard, i believe I was quite clear on that. My point is that there is no reason harry potter has to be a wizard. Even considering his garb and stature, he could easily be a chemist, archer, tamer of wild animals, even an amateur monk capable of applying physical force much greater than would be apparent.The spells and attack types you are permitted to use within bounds of reason rest on the animations therein found on the models. I mean really, what if you watched the movie Harry Potter, but instead of Harry being a wizard he was a pro wrestler, but looked exactly like he does now. Would you claim "Oh, the director is free to do whatever he pleases because it's his movie, even if the visuals make no sense with the design"? No, you'd whine and complain about a 60 pound preteen wrestling down griffons and ogres.
The conventions I am talking about are not using unit animations effectively, I already acknowledged these as common sense. The conventions I defy are ridiculous things like expecting trayal to be some kind of heavy attacker.These conventions as you call them are founded in sense and logic and are therefore unfallable by opinion.
He wasn't a chaser as much as a disabler, he would force the enemies to slow down so he could rip their faces of. The one I'm referring to will quickly chase you down. But not in the way you'd think.Hell_Tempest wrote:yeah, I see what you mean. In Battle Royale the Pit Lard was an effective chaser.
I saw your pit lord in your map the last time I played. Giving him a teleport was one of the silliest looking things I've ever seen in my life. But hey, you can do what you want. Also, don't confuse giving a hero a distance teleport skill with making them an effective chaser, in gameplay terms, long-range teleports are better used for surprise assaults -- Not chasing a hero who knows where you are. Only short range ones are good for chasing, and I sure hope to God you didn't give your Pit Lord blink.But in a non-AoS playing field it is possible, with creativity, to make a pit lord hero a chaser.
Janise did that in her beta release version in AotZ 0.03 or something. It was wretched, trust me, I'd never do it again in a million years.Case in point is a flying spinning warden that uses the fan of knives animation
Not all animations on most hero models allow for such creativity. What can you do with the Pit Lord's animation where he slams his spear into the ground? I mean really, most things just don't permit creativity insofar as we'd like. You cannot simply say "BE MORE CREATIVE" and yell at people about using attack skills on a blademaster or whatever.Case in point is a flying spinning warden that uses the fan of knives animation, or kassar diving into the sand
Now take a blademaster model in the same scenario. With a whirlwind animation, a really long sword, and virtually only attack animations otherwise list for me all of the things you think you can do with the model that aren't hero killer/chaser/melee rapist.Even considering his garb and stature, he could easily be a chemist, archer, tamer of wild animals, even an amateur monk capable of applying physical force much greater than would be apparent.
Noble, I believe it was.I don't remember giving the game to you, who'd you play it with?
Of course it is... At the cost of reimporting a 200kb or so model. If you want to minimize filesize of your map while maximizing content, the choice between a 200kb model + 30kb skin or just a 30kb skin is hardly a tough one to make.You are definitely correct about the blade master thing, but isn't it possible to create your own animations?
I seem to recall him summoning a tiny demon thing that flew to a position and then teleported the pit lord to the thingies location. It might have been a nether dragon if I recall. It looked silly when he appeared out of thin air from a nether dragon, though it may have changed since then. (Also, FYI, spending 3 seconds to open a portal to teleport after a hero makes it more an escape/enter battle skill rather than a hero chaser)When I hear chaser I think "Is able to follow a running hero." I don't see how Agonar spending 3 seconds to open a rift and then hopping through the other end looks silly.
Quite the contrary, actually -- A model fits a role whether you want it to or not.i really think that a role doesn't have to fit a model, just the skills.
You're turning my negative claim into a positive claim strawman. Nobody will persecute you for making a blademaster rely on attacking type spells.Not all animations on most hero models allow for such creativity. What can you do with the Pit Lord's animation where he slams his spear into the ground? I mean really, most things just don't permit creativity insofar as we'd like. You cannot simply say "BE MORE CREATIVE" and yell at people about using attack skills on a blademaster or whatever.