The Syhar Raincaller
The Hallowed Order
Model: presumably some reskinned Archmage, although many others would work. Raincallers are a form of specialized shaman of nomadic desert-dwelling human tribes whose primary functions involve keeping the stories and accumulated knowledge of the tribe, reading omens of the future, and providing their people with shelter and sustenence. They master a form of magic that controls the local weather, especially the scarce water resources.
He's a tough guy. He lives in the harsh desert, after all. The object is to create something like a Maltheron, a tough caster.
Level 1 Skill: Blessed Oasis
- Active; AOE targetting a point; medium range
Causes a small wellspring to bubble up explosively from under the sand at the target location after a short (1 sec) delay. The font of blessed waters washes away conditions, reducing the remaining length of conditions suffered by allies by 40% every second. Additionally, every second the spring inflicts a 4-second Blind on any enemies within it. AOE and duration increase with levels. Medium-long cooldown, around 30 sec.
Level 1 Skill: Vaporous Phantasm
- Active; single allied target; medium range
Shifts the heat and water vapor in the air currents to make the target unbreakably invisible, creating a mirage nearby with identical hit points and mana. The target is unbreakably invisible until the mirror image dies. The mirror image is under the control of the target and takes no increased damage, but disappears after it has been damaged a few times, or if it goes too far from the target. Leash, hits it can take, and mana cost increase with levels. Duration around 20 seconds; CD around a minute.
Used for cover and tactical invisibility/ganks. Illusions are lots of fun; illusions that require the real guy to be around are even better.
Level 1 Skill: Parched Exhaustion
- Activatable AOE centered on caster; short range
Expels all the moisture in the area around the Raincaller as the searing sun beats down ever harder, causing enemies and allies alike to suffer terribly. Drains mana over time to extend ALL conditions except Knockdown suffered by ALL units (including self and allies) within range by one second and deal 20 damage per condition suffered every 4/3/2.5/2/1.5 seconds. Only extends extant conditions; does not apply them (i.e. breaks the good old 0 + 2 = 2 rule). Proc rate and damage increase with levels.
If'n nobody likes the layer of complexity implied by changing the traditional DoE meaning of "extension" here, one could make the spell reset the original durations of conditions instead, to a maximum that increases with level (i.e. resets extant conditions to a 1/2/3/4/5 sec duration), while the proc rate stays constant. Also possible is changing the nature of the spell from activatable to an active spammable nova.
Level 6 Ultimate: When it Rains ...
- Channelled; Large AoE targetting a point; short range
The skies grow ominously dark, and an ill wind blows. The Raincaller summons a massive thunderhead, complete with gale-force winds, driving rain, and lightning. The AoE is visibly demarcated, preferably with some angry graphics. After two seconds of channelling, every three seconds all enemies within the AoE will suffer from one random condition for EACH condition they currently suffer from. The new conditions last 2/3/4 seconds. Max duration and mana cost also increase with levels. CD long, around 120 sec.
The objective is to design a true support/cover hero for the Order, of a less defensive nature than Vic. I believe that he does require some skill to use well, although it may be that much of it is more teamwork-skill rather than landing a hit. He interacts nicely with conditions but has a bit of trouble applying them himselfâ€”in my mind, everything that a support hero/gankster should be.