Hallowed Judge
INT; order.
Model: skinned ice revenant
Level 1 Skill:
Chernobog
- Passive. Whenever X ally units are within a certain radius (1/2 his sight radius?), Raziel gains breakable invisibility with a 2-second fade time. Attacking an enemy to break invisibilty extends the maim condition of an enemy by Y seconds.
Nemesis
- Observe and Strike. When cast upon an enemy, Raziel will watch the target. At the end of the duration (10 sec?), Raziel will blink to the enemy and deal X damage and maim target for Y duration for every unit killed by target during Nemesis. Spell is canceled is Raziel is more than Z distance from target.
Note: If the icon is clicked again, the spell is canceled.
Baldr
- Observe and Strike. When cast upon an enemy, Raziel will watch the target. At the end of a duration (10 sec?), Raziel will blink to the enemy and deal X mana damage for spell casted by target during Baldr. Additonally, the maim condition of the target is removed, ressurecting an allied creep (if any corpses are around) for every Y seconds removed. Spell is canceled is Raziel is more than Z distance from target.
Note: If the icon is clicked again, the spell is canceled.
Exile
- Active. When cast upon a target, Raziel will strike the enemy, but do no damage. Instead, the two (Raziel and the target) will become invulnerable but "disabled". Raziel can end the exile prematurely, but otherwise, it lasts X seconds.
Chernobog- Basically lets Raziel walk around without fear of retaliation. The maim condition gives incentive for the occasional attack for the maim (the duration would be fairly large). I'm not sure if i would allow the initial cast of Nemesis and Baldr to break the invis, but it might be more balanced if it did.
Nemesis- The main source of damage for Raziel. The damage per killed unit would be quite high, so it would be an easy way to disable a crowd-clearing hero.
Baldr- Good for disabling a caster and rebuilding a push. Dragons/Crags would not be affected by this (if they even leave corpses).
Exile- Great for shutting down an enemy gank, escaping a gank, or even setting up one of your own. Could be used in conjunction with Baldr/Nemesis and Chernobog to surprise an enemy.