Post
by shalnath » Sun Feb 10, 2008 3:11 pm
Wow SR, thanks a ton for the elaborate feedback.
Smoke Shroud just blinds units in the immediate area. The cloud only lasts as long as the animation does and once used, he's invisible for X seconds.
Shadow Step is mainly about the mobility. Yes, you can teleport to an ally and attack an enemy or teleport to an enemy and attack a different one as long as it's within the duration.
Hemorrhage is kind of filler for right now. But I would like some sort of stun or immobilization.
Envenom's attack speed increase was meant to be pretty high, around 300% or so at max level. I was thinking it would be good to use after Hemmorhage, when your target can't move and you can just lay down the DPS. However, your idea for the extra damage below a health threshold is a good idea and after reading/typing this, a few new ideas have popped into my head to make these skills better yet still achieve the playstyle I want. Thanks.
"Within every world, there are cultures, within every culture, there are groups, within every group, there are leaders. These leaders are not truly chosen, they are destined, it is their fate to lead, and it is this fate that drives them. Souls yearn to be driven, they in themselves can not direct, however, these leaders are predetermined, by whatever means, to guide the wills and mend the errors of these wandering souls. A forest, cold, cured, flawless, meticulous, and fearful, what drives it, what keeps the balance? The inner beings of all the co-existant creatures swarm together, and every one is guided by another, in more a cycle, then a hierarchy. The eyes of a forest are always watching and guiding, yet the sun never sets on the forest, and it never shall." ~ The Chaos Theory