Inherent Charge
Strength; Order
Level 1 Skill:
Transfer
- Channels a powerful electric shock into the target enemy unit, dealing X damage per second and extending main by Y seconds each second channeled. Also drains Z health from Natu per second. Maximum channeling time of 5 (or some number) second. (Target Channeling)
Polarize
- Rearranges the charges on Natu's body, allowing his attacks to drain X health from enemies and crippling maimed enemies for Y seconds. (Self-Buff)
Electric Field
- While active, all enemies in range of Natu take X damage per second, plus an additional Y damage per second for each condition it has. Also drains health each second from Natu, but renders him invisible to enemies. If he attacks while invisible, then the invisibility breaks and re-activates in 1 second (assuming the ability is still active) (Activated Passive)
Flow
- While channeled, all enemies in range of Natu have their condition durations extended by X seconds every second (not including stun or knockdown), but also drains Y mana (very large number) per second. (Channeling Area Effect)
Also, X in Electric Field is smaller than the trigger interval.
Tell me what you think!
Edit: Specified what type of invisibility Electric Field gives.
Edit: Electric Field changed around
~Greenspawn