Hero Contest Discussion

Let's play a game. If you win, you might just get some representation in DoE!
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Loki
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Re: Hero Contest Discussion

Post by Loki » Sat Feb 09, 2008 1:35 pm

I don't recall you playing with us when we did beta tests. I declare bullcrap.
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Rising_Dusk
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Re: Hero Contest Discussion

Post by Rising_Dusk » Sat Feb 09, 2008 1:44 pm

I think he tried it in one of the games we had of it recently.
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Thanatos
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Re: Hero Contest Discussion

Post by Thanatos » Sat Feb 09, 2008 2:27 pm

He was there with Blue, Dusk and I. We were fodder we had absolutely no spells and Dusk kept killing me at the end. >_<
yuuki o misetsuketemo tsuyogattemo hitoei de wa iki.

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Loki
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Re: Hero Contest Discussion

Post by Loki » Sat Feb 09, 2008 5:24 pm

Mmk, sorry for the hostility, mate.
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Kaome Sky Deathand
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Re: Hero Contest Discussion

Post by Kaome Sky Deathand » Sat Feb 09, 2008 5:38 pm

Is target unit select command delay an achievable aspect in the WC3 engine?
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Rising_Dusk
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Re: Hero Contest Discussion

Post by Rising_Dusk » Sat Feb 09, 2008 5:49 pm

I don't think so.
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Kaome Sky Deathand
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Re: Hero Contest Discussion

Post by Kaome Sky Deathand » Sat Feb 09, 2008 5:53 pm

Argh....SSSSSSSOOOOOOOOOOOOOOOOOOOOOOOZZZZZZZZZZZZZZZZZEEEEEEEEEEEEENNNNNNNNNNNNNNNNN!!!!!
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simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

pandamanana
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Re: Hero Contest Discussion

Post by pandamanana » Sat Feb 09, 2008 6:12 pm

its okay loki ^_^

and couldn't it just be possible to go all Arke and make people lag instead of directly effecting their delay?

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Daryll-The-Damned
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Re: Hero Contest Discussion

Post by Daryll-The-Damned » Sat Feb 09, 2008 6:59 pm

Except that would make people hate the skill...and the hero...and probably the map.

Causing lag on purpose is NOT a good idea Panda.
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Re: Hero Contest Discussion

Post by VZhitogoroshi » Sat Feb 09, 2008 10:53 pm

Gah, I have an idea. No judging for me. :(

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Re: Hero Contest Discussion

Post by pandamanana » Sat Feb 09, 2008 11:28 pm

I understand that causing lag on purpose is looked down upon, but what about this o so impossible forced delay?

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Oxygen
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Re: Hero Contest Discussion

Post by Oxygen » Sun Feb 10, 2008 12:15 pm

Could just make it somewhat like Scamp's ultimate, where your character is unselected once every few

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Rising_Dusk
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Re: Hero Contest Discussion

Post by Rising_Dusk » Sun Feb 10, 2008 1:28 pm

I don't want to say anything about how I feel about things like that, but I really must confess that DoE is not about f*cking with the player, it's about f*cking with the hero. Take that as you will, but if you know my maps at all the repercussions of that should be obvious.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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andriejj
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Re: Hero Contest Discussion

Post by andriejj » Mon Feb 11, 2008 4:58 am

I have a question. Would it be possible for one spell to have different cooldowns, depending on what you cast it on? So for example, if you cast it on a creep, cooldown is 6 seconds, if you cast it on a hero or one of the faction creeps, cooldown is 30 seconds.

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Rising_Dusk
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Re: Hero Contest Discussion

Post by Rising_Dusk » Mon Feb 11, 2008 9:21 am

My counter question is why in the world should any spell work that way?
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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