DoE Hero Guide Section

If there's a certain feature you'd like to see, or have a mod you think would be useful, post it here.
vesuvan
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Re: DoE Hero Guide Section

Post by vesuvan » Fri Apr 11, 2008 7:20 pm

DoE is dynamic o the point where it's foolish to tell someone what they "should" buy or "should" level or "should" use. It is also simple to the point where a guide that focuses on what a player "should" do would be ridiculously short.

The kind of guide I would encourage is more like a hero encyclopedia of different nuances of the hero that not all people might know. There is a huge difference between;
"you should have 5 scarabs by now" and;
"blackice scarabs grant a large amount of mana and reduce ruin durations. This makes the drawback of mirage less prominent, and the additional mana, especially if stacked, can greatly increase survivability.

A guide should also not say things that are a matter of circumstance or are too obvious, like;
"this spell should be used in this situation"

Instead, spell coverage should go over important details that might not be easily understood, have data on spells that are some what inconsistent (the things that pitfall makes skittel immune to), and the like.
͎̟͕͎̯̺͎̟͕͎̯̺ĩ̵̢͉̺̹͖͔̻̣̟̙ͦ̋̍ͤ̈́ͫ̓͐͐̅͊͒ͪͬͧͅn̢̮͈̪̤̳̏ͥ̐̍̌͊͜͟͠
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Kaome Sky Deathand
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Re: DoE Hero Guide Section

Post by Kaome Sky Deathand » Fri Apr 11, 2008 7:53 pm

If I recall, this is suggestions...not: 'Spam things until the mods are forced to accept it'
I'm not against having a forum for this, nor am I pro forum for this.
(I stated previously I am biased against Hero Guides and just the guides themself)

If you want it, same rules apply; At least for me to make it.

I need a count for those 'for' and 'against'
Remember:
Will it be used?
Would you use it/read it?
etc.

No more guides, no more chatter.
Yes or No.
Cruor Vult

Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

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Oxygen
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Re: DoE Hero Guide Section

Post by Oxygen » Fri Apr 11, 2008 8:39 pm

Kaome Sky Deathand wrote:If I recall, this is suggestions...not: 'Spam things until the mods are forced to accept it'
I'm not against having a forum for this, nor am I pro forum for this.
(I stated previously I am biased against Hero Guides and just the guides themself)

If you want it, same rules apply; At least for me to make it.

I need a count for those 'for' and 'against'
Remember:
Will it be used?
Would you use it/read it?
etc.

No more guides, no more chatter.
Yes or No.


I'm sure there was a section for this on the old forums, and besides, I don't see how you could remotely be against guides. It's information about the game, I see vesuvan talking about them like you HAVE to follow them and such, no, it's simply about stating your opinion on how a hero could be played.

Yes.

EDIT: But then again, we could make some sort of DoEWIKI. Now THAT would be an amazing idea. I'd definitely be more interested into working on this than simply making orde... I mean, guides.

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Re: DoE Hero Guide Section

Post by UnholySouls » Sat Apr 12, 2008 12:47 pm

The way you play is extremely dependant on:
1 - which heroes you're facing
2 - who's playing these heroes

Which kinda discards the idea of static guides.

Plus, guides are useful for people who are trying to get a grasp of the game, aka new players, and they won't want to go to some site -> some forum -> some thread in particular -> some 2 pages guide for some hero in particular

Good guides are not guides but general guidelines, the ones that you can find in the "Quests" Section (F## something) or while "hero-picking". The kind of "guidelines" which explains in 3-4 lines the Pro/Cons of the hero

Example :
"Pro - X is a hero killer who excels at singling units 1 by 1 [...] (Add 1-2 more lines)

Cons - X is relatively weak while facing multiple ennemies and has no pushing abilities whatsoever [...] (Add 1-2 more lines)"

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Oxygen
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Re: DoE Hero Guide Section

Post by Oxygen » Sat Apr 12, 2008 1:15 pm

UnholySouls wrote:The way you play is extremely dependant on:
1 - which heroes you're facing
2 - who's playing these heroes

Which kinda discards the idea of static guides.

Plus, guides are useful for people who are trying to get a grasp of the game, aka new players, and they won't want to go to some site -> some forum -> some thread in particular -> some 2 pages guide for some hero in particular

Good guides are not guides but general guidelines, the ones that you can find in the "Quests" Section (F## something) or while "hero-picking". The kind of "guidelines" which explains in 3-4 lines the Pro/Cons of the hero

Example :
"Pro - X is a hero killer who excels at singling units 1 by 1 [...] (Add 1-2 more lines)

Cons - X is relatively weak while facing multiple ennemies and has no pushing abilities whatsoever [...] (Add 1-2 more lines)"


I like being specific though. It's the detail that makes a good player, not the average vincinity of a fireball toss

UnholySouls
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Re: DoE Hero Guide Section

Post by UnholySouls » Sun Apr 13, 2008 9:42 am

Well, for the "qualities of a good player", I'd say that adaptation, planning and intuition > details. =D

The fact that the the "guide" is instead a brief "guideline" doesn't make it random though, and both guides/guidelines could help players. But since your suggestion came in the form of a "I've seen alot of people saying "What do I do?" " [...], I do think easily accessible guidelines would be more efficient

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ShoopLor
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Re: DoE Hero Guide Section

Post by ShoopLor » Sun Apr 13, 2008 10:11 am

Good guides, but still, the beauty of the heroes is that they evolve differently each time cause different players control them. So if you put strict rules on how to evolve them they wont be so fun no more. Yet guides could prove very useful if are made in a non-limit way.
Don't limit the players and how should they play, just show them the way ;)
Wisdom is the key, if reality is ready.

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TargetPractice
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Re: DoE Hero Guide Section

Post by TargetPractice » Mon Apr 14, 2008 8:43 pm

Believe it or not I think guides are a dumb idea

This isnt dota or AoM, the heroes are simple enough that with experiance practice and intelligence you dont NEED anything like that

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Oxygen
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Re: DoE Hero Guide Section

Post by Oxygen » Mon Apr 14, 2008 9:01 pm

TargetPractice wrote:Believe it or not I think guides are a dumb idea

This isnt dota or AoM, the heroes are simple enough that with experiance practice and intelligence you dont NEED anything like that


You're calling dota heroes complicated here D:

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Soul_Reaver
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Re: DoE Hero Guide Section

Post by Soul_Reaver » Tue Apr 15, 2008 2:22 pm

I don't know how to point-click Storm Bolt to win, would anyone help me, it's so overcomplicated!

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Cold Phoenix
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Re: DoE Hero Guide Section

Post by Cold Phoenix » Tue Apr 15, 2008 3:51 pm

^ IT TAKES SKILL BECUZ THE ENEMY WILL BE STORMBOLTInG YOU TOO!
Your move.

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Oxygen
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Re: DoE Hero Guide Section

Post by Oxygen » Tue Apr 15, 2008 4:57 pm

Cold Phoenix wrote:^ IT TAKES SKILL BECUZ THE ENEMY WILL BE STORMBOLTInG YOU TOO!


YA SO U GOTTA MAKE SURE U HAV THE MORE PLAYER AS PUSSIBLE ON WIT U 2 GANK THE OTHER PIMPLY NERD AT THE OTHER END OF ZE NETWURK I AMZ DOTA GOD

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Kaome Sky Deathand
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Re: DoE Hero Guide Section

Post by Kaome Sky Deathand » Tue Apr 15, 2008 6:50 pm

Now its turned into foolishness.
So there is no longer a need for this.
Cruor Vult

Hope, it is the quintessential human delusion,
simultaneously the source of our greatest strength, and our greatest weakness.

Soon we shall be One...joined in the Word.

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