Int, Bane of Eternity
Story: Leaving this one up to Dusk...
Level 1 Skill:
Rift
- Double Targeted Ward
Creates two wards, one at each point, which are connected to eachother. If any allied unit gets within X radius of the first ward, they are teleported to the second, and vice versa (works like a warp gate thing). Cooldown and max range increases with level. Allied projectile spells can also travel through the Rift
Arclight
- Activated Passive Channel
Glasse's movespeed is reduced by X% and he fires a beam toward target point, dealing X damage per second to struck units. This beam curves as Glasse moves, firing not along a direct line to the target, but more an arc between it's previous path and the shortest path to the point. Ordering Glasse to attack, stop, or cast another spell cancels the channel, but otherwise he is free to move about.
Spatial Flaring
- Targeted Summon
Creates a sphere at target location, which can be controlled and moved slowly. In addition, any magick damage near the Spatial Flaring will pull it in that direction. Whenever it strikes an opponent, it deals damage proportional to it's current momentum.
Deference
- AoE Persistant Channel
For every second spent channeling in the area, the attack and movespeed of any unit within area is reduced by X%. If the area includes a Rift, units near the targeted side of the rift have their movespeed increased and their attack speed decreased, while units on the opposite side of the rift suffer the inverse effect.
Grand Unification Theory
- Passive Boost
As Glasse increases in mana, the effects of his spells grow. X and Y are some constants times his current mana percentage.
At 25% Mana, the range/AoE of his spells increases by X%, as well as the pull on Spatial Flaring from magick damage.
At 50% Mana, the damage of his spells increases by X%, and Deference and Arclight heal allied units within their effects for Y health per second
At 75% Mana, any spell passing through a Rift, is randomly split into 2-4 identical spells, with the same net momentum as the original spell.
At 100% Mana, Glasse teleports to a target area, and X seconds later, that area is utterly destroyed.
Glasse's Mana constantly depletes so long as he is in combat, the more mana he has, the faster it falls off.