Page 6 of 8

Re: Aot2 Series Final Update

Posted: Wed Jun 24, 2009 10:29 am
by 0rcish_13lood
Vinnam wrote: That skill does as much damage as you LET IT do. It takes the damage he deals out and the damage he is dealt to determine the final total. If you aren't sure you can kill him before that bubble pops, then don't be so reckless in attacking him.
Lol, computer heroes do not know enough to get out of the way.

Re: Aot2 Series Final Update

Posted: Wed Jun 24, 2009 11:08 am
by iblablaman
Then why don't you ask your Izen or your ginther to stun/knockback him, or jhita to slow him down? At the worse, block him with myriad or try to get him with BHA

Re: Aot2 Series Final Update

Posted: Wed Jun 24, 2009 12:04 pm
by Cooldood
Could we please have the fountains heal a bit faster? >_<

Re: Aot2 Series Final Update

Posted: Wed Jun 24, 2009 12:18 pm
by Kurogamon
That would be really, really nice. Although knowing AotZ, Dusk intended them to heal slow for tactics?

Re: Aot2 Series Final Update

Posted: Wed Jun 24, 2009 12:34 pm
by Cooldood
So that you get killed earlier at the beginning of games cos its faster than going to fountains and healing :P

Re: Aot2 Series Final Update

Posted: Wed Jun 24, 2009 12:43 pm
by SetaSoujirou
You can always EDIT posts. Instead of double post, you know.
Or you can just be awesome and not get hit by creeps, that really lowers the need for fountains.

Re: Aot2 Series Final Update

Posted: Wed Jun 24, 2009 2:19 pm
by Oxygen
Fledermaus wrote:Now if only you could tell the towers to stop attacking him..
If you could tell towers to attack the right myriad, to hit ginther during his ult, or kisrug during ascent, etc. in most cases, when dealing with cow, you want him stunned or knocked away. Hi magoi, nice to meet you.

Re: Aot2 Series Final Update

Posted: Wed Jun 24, 2009 4:24 pm
by Cooldood
Pay AK to repel him :)

Re: Aot2 Series Final Update

Posted: Fri Jun 26, 2009 12:13 am
by Rising_Dusk
Any more requests?

Re: Aot2 Series Final Update

Posted: Fri Jun 26, 2009 12:22 am
by Vinnam
This is just a minor thing to do with the forums, but why isn't the art for the new hero not posted Concept Art with the rest of the new AotZ skins? The one that has no name, just ... or something

Re: Aot2 Series Final Update

Posted: Fri Jun 26, 2009 12:28 am
by Loki
Because we don't even know who it is, how can we create a concept out of something we don't even know about?

Re: Aot2 Series Final Update

Posted: Fri Jun 26, 2009 12:28 am
by Rising_Dusk
Vinnam wrote:This is just a minor thing to do with the forums, but why isn't the art for the new hero not posted Concept Art with the rest of the new AotZ skins? The one that has no name, just ... or something
That's a good question.

Re: Aot2 Series Final Update

Posted: Fri Jun 26, 2009 12:39 am
by Kurogamon
Destructible walls like in DoE would be cool, but with way more health, and maybe automatic rebuilding?

Re: Aot2 Series Final Update

Posted: Fri Jun 26, 2009 3:31 am
by Cooldood
Only thing that knocks the walls down now is arke

Re: Aot2 Series Final Update

Posted: Fri Jun 26, 2009 4:59 am
by Kurogamon
The walls aren't targetable like they are in DoE, and it would be cool if they were. Unless it interferes a lot with gameplay or Dusk's plan for how AotZ was supposed to work.