Aot2 Series Final Update

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0rcish_13lood
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Re: Aot2 Series Final Update

Post by 0rcish_13lood » Wed Jun 24, 2009 10:29 am

Vinnam wrote: That skill does as much damage as you LET IT do. It takes the damage he deals out and the damage he is dealt to determine the final total. If you aren't sure you can kill him before that bubble pops, then don't be so reckless in attacking him.
Lol, computer heroes do not know enough to get out of the way.
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iblablaman
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Re: Aot2 Series Final Update

Post by iblablaman » Wed Jun 24, 2009 11:08 am

Then why don't you ask your Izen or your ginther to stun/knockback him, or jhita to slow him down? At the worse, block him with myriad or try to get him with BHA
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Cooldood
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Re: Aot2 Series Final Update

Post by Cooldood » Wed Jun 24, 2009 12:04 pm

Could we please have the fountains heal a bit faster? >_<
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Kurogamon
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Re: Aot2 Series Final Update

Post by Kurogamon » Wed Jun 24, 2009 12:18 pm

That would be really, really nice. Although knowing AotZ, Dusk intended them to heal slow for tactics?
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Cooldood
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Re: Aot2 Series Final Update

Post by Cooldood » Wed Jun 24, 2009 12:34 pm

So that you get killed earlier at the beginning of games cos its faster than going to fountains and healing :P
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SetaSoujirou
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Re: Aot2 Series Final Update

Post by SetaSoujirou » Wed Jun 24, 2009 12:43 pm

You can always EDIT posts. Instead of double post, you know.
Or you can just be awesome and not get hit by creeps, that really lowers the need for fountains.
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Oxygen
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Re: Aot2 Series Final Update

Post by Oxygen » Wed Jun 24, 2009 2:19 pm

Fledermaus wrote:Now if only you could tell the towers to stop attacking him..
If you could tell towers to attack the right myriad, to hit ginther during his ult, or kisrug during ascent, etc. in most cases, when dealing with cow, you want him stunned or knocked away. Hi magoi, nice to meet you.

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Cooldood
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Re: Aot2 Series Final Update

Post by Cooldood » Wed Jun 24, 2009 4:24 pm

Pay AK to repel him :)
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Rising_Dusk
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Re: Aot2 Series Final Update

Post by Rising_Dusk » Fri Jun 26, 2009 12:13 am

Any more requests?
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Vinnam
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Re: Aot2 Series Final Update

Post by Vinnam » Fri Jun 26, 2009 12:22 am

This is just a minor thing to do with the forums, but why isn't the art for the new hero not posted Concept Art with the rest of the new AotZ skins? The one that has no name, just ... or something
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Loki
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Re: Aot2 Series Final Update

Post by Loki » Fri Jun 26, 2009 12:28 am

Because we don't even know who it is, how can we create a concept out of something we don't even know about?
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Rising_Dusk
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Re: Aot2 Series Final Update

Post by Rising_Dusk » Fri Jun 26, 2009 12:28 am

Vinnam wrote:This is just a minor thing to do with the forums, but why isn't the art for the new hero not posted Concept Art with the rest of the new AotZ skins? The one that has no name, just ... or something
That's a good question.
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Kurogamon
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Re: Aot2 Series Final Update

Post by Kurogamon » Fri Jun 26, 2009 12:39 am

Destructible walls like in DoE would be cool, but with way more health, and maybe automatic rebuilding?
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Cooldood
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Re: Aot2 Series Final Update

Post by Cooldood » Fri Jun 26, 2009 3:31 am

Only thing that knocks the walls down now is arke
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Kurogamon
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Re: Aot2 Series Final Update

Post by Kurogamon » Fri Jun 26, 2009 4:59 am

The walls aren't targetable like they are in DoE, and it would be cool if they were. Unless it interferes a lot with gameplay or Dusk's plan for how AotZ was supposed to work.
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