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Re: Progress Update

Posted: Tue Jun 09, 2009 2:34 pm
by Vinnam
Rising_Dusk wrote:I used the word 'sufficiently' for a reason. :)
Meaning they'll be smart enough to head for the hills when Zhall/Arkhe are coming? :O

Re: Progress Update

Posted: Tue Jun 09, 2009 3:33 pm
by Kurogamon
The way Dusk plays Zhall makes him look absolutely rigged.

Re: Progress Update

Posted: Tue Jun 09, 2009 7:58 pm
by Rising_Dusk
Sometimes. Other times I just "Moo" and get slaughtered.

Re: Progress Update

Posted: Tue Jun 09, 2009 9:13 pm
by Kurogamon
I didn't watch before, but, do Myriad's skeletons get armor/weapon upgrades by allied upgrades or some aspect of Myriad? And if they're by allied upgrade, how did you do it?

Re: Progress Update

Posted: Tue Jun 09, 2009 9:23 pm
by Rising_Dusk
Based on his hero level.

Re: Progress Update

Posted: Tue Jul 07, 2009 2:13 pm
by Hell_Drake(HS)
I actually miss the spawn hero AI a lot. One of my favorite things about AotZ back in 1.00 was that spawn heroes were so much niftier than spawn towers in that they had their own sets of skills to bring to the table when beating back the onslaughts of would-be conquerers. That being said, what exactly do you think you can achieve with spawn hero AI while still maintaining the 6v6? I'd suggest going back to 5v5, but somehow I feel that a map that huge would seem just that - too huge - for a pitiful 5 on 5 skirmish.

Re: Progress Update

Posted: Tue Jul 07, 2009 3:07 pm
by Loki
Are you talking about Aot2 or Aot3?

Re: Progress Update

Posted: Tue Jul 07, 2009 3:17 pm
by Rising_Dusk
Aot3's terrain is actually smaller than Aot2's, so the 6v6 will be more frantic. I do agree with the remarks about the hero AI, though. It's important to note that Aot2 actually supports the heroes casting spells, but they simply do not because they are neutral players now and not computer players. I was a noob in Aot2's development, which resulted in my not accounting for this and fixing their AI.

Re: Progress Update

Posted: Tue Jul 07, 2009 3:41 pm
by TheDeathstalker
Do you think you'll take the time to include such an AI in Aot2's final release, or is that too big a project for the update?

Re: Progress Update

Posted: Tue Jul 07, 2009 5:05 pm
by Rising_Dusk
It's, rather, not a big project, just one I daresay I don't care a lot about at this point in time.

Re: Progress Update

Posted: Tue Jul 07, 2009 5:41 pm
by TheDeathstalker
Sounds perfectly fair to me.

Re: Progress Update

Posted: Mon Jul 13, 2009 8:26 pm
by Kurogamon
There will be spawn hero AI in Aot3, right? If there are spawn heroes?

Re: Progress Update

Posted: Mon Jul 13, 2009 9:44 pm
by Oxygen
I can't believe that none has asked the most fundamental of questions; will it be fun?
If so, what?

Re: Progress Update

Posted: Mon Jul 13, 2009 11:34 pm
by Loki
That's because that kind of question is IMPOSSIBLE to answer unless WE play it ourselves.
That's like us asking you if Carnage will be fun. It doesn't work like that.

Re: Progress Update

Posted: Tue Jul 14, 2009 3:13 am
by Oxygen
Let me rephrase then; what will make this map worth playing more than another? Say, the current aotz or doe?