Progress Update

This is where all random discussion about AotZ goes. If it doesn't feel like it fits anywhere else but is still related to the map, this is the place to post it.
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Rising_Dusk
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Re: Progress Update

Post by Rising_Dusk » Thu Apr 23, 2009 2:20 pm

Oh, you mean the picture AR posted at WC3C. I had forgotten about that. He should probably post it here too.
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0rcish_13lood
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Re: Progress Update

Post by 0rcish_13lood » Tue May 05, 2009 7:51 pm

So does this mean the Beta is on its way? :D
AotZ > DotA

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Kurogamon
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Re: Progress Update

Post by Kurogamon » Tue May 05, 2009 9:30 pm

How long are we going to have with Aot3 before SC2 comes out and steals half of BNet?
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Loki
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Re: Progress Update

Post by Loki » Tue May 05, 2009 9:35 pm

Progress will speed up when June comes. And it'll come out during the summer indefinitely.
Let's do what comes naturally
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Kurogamon
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Re: Progress Update

Post by Kurogamon » Tue May 05, 2009 9:36 pm

Oh right, finals...

That reminds me...

OH SHIT
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HyperActive
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Re: Progress Update

Post by HyperActive » Sat May 30, 2009 8:36 am

Teaser time yet? :?

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Rising_Dusk
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Re: Progress Update

Post by Rising_Dusk » Sat May 30, 2009 2:06 pm

When it's ready.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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assassingao
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Re: Progress Update

Post by assassingao » Sat May 30, 2009 2:27 pm

I'm looking forward playing this in my Uni!

(I'm still on grade 12 sir. And consider how long I've been waiting, I think I can wait for a few more months...or years.)

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Kurogamon
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Re: Progress Update

Post by Kurogamon » Sat May 30, 2009 2:32 pm

The more you ask the less you get.
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Kurogamon
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Re: Progress Update

Post by Kurogamon » Mon Jun 08, 2009 7:11 pm

I noticed while playing AotZ 1.06c that the AI really is different when it has a computer slot... Creeps respond command by command to changes in how the oncoming wave is arranged, they actually attack heroes when you attack them, you can't pull them through towers anymore...
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Loki
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Re: Progress Update

Post by Loki » Mon Jun 08, 2009 7:23 pm

With no computer slots, it's very limited what you can do with it. It uses creep AI, and we all know it's not all that great.
Let's do what comes naturally
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Rising_Dusk
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Re: Progress Update

Post by Rising_Dusk » Mon Jun 08, 2009 8:07 pm

Yeah, which is unfortunate. I could, of course, trigger it to respond differently, but I'm not quite sure. In any case, I'll be going to lengths to ensure that Aot3's AI is sufficiently intelligent.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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2-P
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Re: Progress Update

Post by 2-P » Mon Jun 08, 2009 8:19 pm

The question is if you really want intelligent creeps in an AoS. oO I'd find it rather annoying if they attacked me just beause I'm low on health.
Humans don't have the patience to wait even ten minutes for something!

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Rising_Dusk
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Re: Progress Update

Post by Rising_Dusk » Mon Jun 08, 2009 8:44 pm

I used the word 'sufficiently' for a reason. :)
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Kurogamon
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Re: Progress Update

Post by Kurogamon » Mon Jun 08, 2009 11:21 pm

Please fix the pull creeps through base and around towers thing, unless you want to keep it for tactics. And it seems the hero hire system might be different? Must go track down Bregan...
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