Meaning they'll be smart enough to head for the hills when Zhall/Arkhe are coming? :ORising_Dusk wrote:I used the word 'sufficiently' for a reason.
Progress Update
Re: Progress Update
Trainer: Brendan Creed
Lineup: Noir & Batista
Lineup: Noir & Batista
- Rising_Dusk
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Re: Progress Update
Sometimes. Other times I just "Moo" and get slaughtered.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- Kurogamon
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Re: Progress Update
I didn't watch before, but, do Myriad's skeletons get armor/weapon upgrades by allied upgrades or some aspect of Myriad? And if they're by allied upgrade, how did you do it?
Can you hear them?
- Rising_Dusk
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Re: Progress Update
Based on his hero level.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
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- Noobite Warrior
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Re: Progress Update
I actually miss the spawn hero AI a lot. One of my favorite things about AotZ back in 1.00 was that spawn heroes were so much niftier than spawn towers in that they had their own sets of skills to bring to the table when beating back the onslaughts of would-be conquerers. That being said, what exactly do you think you can achieve with spawn hero AI while still maintaining the 6v6? I'd suggest going back to 5v5, but somehow I feel that a map that huge would seem just that - too huge - for a pitiful 5 on 5 skirmish.
- Loki
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Re: Progress Update
Are you talking about Aot2 or Aot3?
Let's do what comes naturally
I'll be waiting in Haven.
- Rising_Dusk
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Re: Progress Update
Aot3's terrain is actually smaller than Aot2's, so the 6v6 will be more frantic. I do agree with the remarks about the hero AI, though. It's important to note that Aot2 actually supports the heroes casting spells, but they simply do not because they are neutral players now and not computer players. I was a noob in Aot2's development, which resulted in my not accounting for this and fixing their AI.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- TheDeathstalker
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Re: Progress Update
Do you think you'll take the time to include such an AI in Aot2's final release, or is that too big a project for the update?
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
- Rising_Dusk
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Re: Progress Update
It's, rather, not a big project, just one I daresay I don't care a lot about at this point in time.
"I'll come to Florida one day and make you look like a damn princess." ~Hep
- TheDeathstalker
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Re: Progress Update
Sounds perfectly fair to me.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.
- Kurogamon
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Re: Progress Update
There will be spawn hero AI in Aot3, right? If there are spawn heroes?
Can you hear them?
Re: Progress Update
I can't believe that none has asked the most fundamental of questions; will it be fun?
If so, what?
If so, what?
- Loki
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Re: Progress Update
That's because that kind of question is IMPOSSIBLE to answer unless WE play it ourselves.
That's like us asking you if Carnage will be fun. It doesn't work like that.
That's like us asking you if Carnage will be fun. It doesn't work like that.
Let's do what comes naturally
I'll be waiting in Haven.
Re: Progress Update
Let me rephrase then; what will make this map worth playing more than another? Say, the current aotz or doe?