Lillith
Vile Temptress
Intelligence/Agility; Bane.
Story: Blank.
INNATE SKILL:
Blood Bond
Bonds with the target, distributing 50% of the damage taken by the bonded unit to Lillith. Conditions on the bonded unit will be given to Lillith. The bonded unit will be damaged for X per second.
Level 1 Skill:
Bond Break
Breaks the bond, damaging Lillith and the bonded unit for X damage, units nearby will also take Y damage and will get muted for Z seconds.
Level 1 Skill:
Transferral
Lillith takes all of the conditions of a targeted unit (not bonded) , and gets healed for X.
Level 1 Skill:
Distribution
The bonded unit will get +X damage and +Y armor and will be healed for Z for each condition on Lillith.
Level 6 Ultimate:
Tainted Heart
Lillith lets out a scream, transferring all of her conditions to nearby units and will extend it for X seconds. They will also get damaged for Y.
Yay, my first hero suggestion.. I hope I did it correctly..
H0pe'z ya'll liek lt.
Lillith, The Vile Temptress
Re: Lillith, The Vile Temptress
All of the spells share a common element. That is, that they all would have been better off as single target abilities. Whats the point of targeting bond, then casting a spell that effects the bonded unit? Overall, it doesn't make sense.
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̵̢͉̺̹͖͔̻̣̟̙ͦ̋Ìͤ̈ÌÍ«Ì“ÍÍ̅͊͒ͪͬͧͅn̢̮͈̪̤̳ÌÍ¥ÌÌ̌͊͜͟Í
̵̢͉̺̹͖͔̻̣̟̙ͦ̋Ìͤ̈ÌÍ«Ì“ÍÍ̅͊͒ͪͬͧͅn̢̮͈̪̤̳ÌÍ¥ÌÌ̌͊͜͟Í
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- CAPS LOCK INCARNATE
- Posts: 61
- Joined: Tue Jan 15, 2008 12:11 am
- Location: Sailing the Eleventy Seas
Re: Lillith, The Vile Temptress
Obligatory innates are loathed around here, keep that in mind. The skills are overly complicated and blandly so, which ultimately makes the entire idea failure. This hero lacks an overarching theme. And last and least, the name and title are both highly cliche and overdone.
You gotta start somewhere I suppose.
You gotta start somewhere I suppose.
"The ultimate measure of a man is not where he stands in moments of comfort and convenience, but where he stands at times of challenge and controversy." -MLK Jr.