Sanguine the Blood Knight

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Diabolical Doomsayer
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Sanguine the Blood Knight

Post by Deschain » Sun Jul 24, 2011 12:24 am

the Blood Knight
AGI; Bane/(Order for balance).

Cool mysterious dude #19123.
Looks: Old black armor with spikes inserted into flesh (see Necromancer Obsidian armor in GW for refernces). The Armor is filled with caked dark red blood. Additionally tiny streams of dark red form arches around his body and head.
Basically inspired a lot by prototype and Alex mercer. His blood shield works so that if anyone attacks him with it on a tiny red tentacle with hit them in the face.

Level 1 Skill:
Come and get me!
  • Self buff Taunt. All nearby enemies attack you. You suffer 10 seconds of bleed. For each X seconds they cause 1% less damage for each second of bleed on you. You inflict bleed for 10 seconds. Cooldown: 20 seconds.
Level 1 Skill:
Blood shield
  • While active it whenever you are struck with X% of physical damage that damage is inflicted as bleed. (If you would suffer 300 damage assuming bleed is 10dps it becomes 30 seconds of bleed). Units that attack him suffer Y physical damage per A seconds of bleed.
Level 1 Skill:
Impossible odds
  • Passive active. For each enemy in sight you gain +X% dodge and +Y% attack speed increase. Can be activated in order to gain 1% of life steal on attack for 1% of life missing.
Level 6 Ultimate:
  • Attack buff. Your attack becomes AoE (300 range) and spreads conditions on you onto units attacked. However you have -A armor (~60).

A pusher hero, idea behind him is to use bleed to mitigate damage into a form he can use to power his attack. Alternatively he can even be a Fire knight except you'd probably need to replace all instances of blood with fire.
Those who seek war deserve for the war to find them.

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