Excuse my grammar, I tend to make a lot of run-ons and things like that. :> Price of teh internets
First of all, thanks for putting up a list of conditions. I'm pretty sure they were on the site somewhere but I just couldn't find them.
I like Bite the Arrowhead very much as well. I know it's very weird on this hero though. The first thought that came to my mind was that this hero would be fragile while being high in intelligence. So I came up with this ability to make the hero a bit more durable. But now that it's the weekend and I've been able to clear the stress of the week with a nap or two xD, I can think of a few more ways that this could be changed.
So instead of redirecting health, which in my opinion is pretty cool, it would just deal direct damage. Something along the lines of:
- Whenever a nearby foe is inflicted with a condition, it is dealt x damage.
I asked my friend about this and he said that it would suck for the Order members if Atrius on the doctor's side since the sandstorm continually applies Blind every second. Or if the doctor was playing with Exuro and his ultimate xD.
I was also looking through a lot of the Hero suggestions and I saw Hector, Rising_Dusk's Exalted hero, with Smite. Removing a condition and dealing damage to nearby enemies and then dealing three times as much damage along with a few seconds of ruin if a condition was removed. I could add a skill similar to that, but I rather have a passive skill otherwise he would look a little too point and click. I'm not sure about that though.
I agree that heroes shouldn't put conditions on their own allies. But I kind of like it, it makes your more cautious and sparing with your Skills. I know a hero shouldn't be like that in DoE, but I wanted to be unique (although I'm not sure if something similar was done before).
I was just thinking of putting conditions in terms of your own creeps and I wasn't thinking too much about including allied heroes. Crippling and Maim would suck on your own allies but I was hoping that a pretty decent mass healing would justify that. Perhaps not.
The reason why I choose Maim and Cripple is that it seemed like the best choices at that time. I choose Cripple first for the second skill, which I kind of like for a situation which I said earlier to make the enemies slow down if they're chasing your or something. And that's only one situation I can think of that it would be Ok in. Maybe I could do like a cauterize heal thing so it would burn instead of cripple. That might work. The reason why I chose not to put any other conditions on the first skill is that Mute, Ruin might be too much (I'm not sure though), Blind just didn't seem right (it's too much for your allies to be missing their attacks I think and also it doesn't make sense to Blind things when you're "healing" them with a scalpel), Burn and Bleed wouldn't work too well if you had healing per second. I don't think it would be right to Burn/Bleed things while healing them per second. It's just weird although Bleed would go well thematically with Rusted Scalpel. So I was stuck, so to say, with Maim and Cripple.
I could use some suggestions on how I should alter the skills to work without applying conditions to allies or with a different selection of conditions.
My main points when creating this hero was to make it work well with the ultimate but not look like it was forced and also to make it work well in the DoE world where some form of condition interaction would be cool.
The first skill could just be a damage skill that applies a condition but then it wouldn't have anything to do with the ultimate, which is fine but not as fun as I think it could be. The second skill could just be mass cauterize with either bleed/burn but that'd be weird and somewhat unoriginal I think... Or I could just have it do a mass healing and if foes are healed then they have a condition inflicted upon them? What do you think? The third one was just something I had to come up with during a stressful school week. I like the newer one better, the one mentioned in this post earlier. It works with the DoE world and, if the hero applies conditions with the first two skills, it works well with the hero as a whole.
Sorry for the huge block of text. D: