If you have a hero to suggest for future versions of DoE, place your suggestion in some readable format in this forum.
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Intoxicated Crayon
- Keeper of the Keys
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- Joined: Tue Jan 15, 2008 5:08 pm
- Location: In a pretzel, being mustarded.
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by Intoxicated Crayon » Wed Jan 23, 2008 9:18 pm
Careev/Cinder
The Blistering Edge/The Unquenched Flame
Agility; Bane (A Purty Demon Hunter with flames or some other fiery charred barbecue dude)
Story; Burn Baby Burn! Disco Inferno! Burn Baby Burn!
Level 1 Skill: – Condition Cause and AoE
Thermal Expansion - Cinder touches a foe with his burning palms setting them ablaze for X seconds. If the foe dies while suffering from burn caused by this skill, it explodes in a bloody and fiery mess dealing Y damage.
Level 1 Skill: – Active Cast
Scorching Blades- Cinder tosses a fiery discus at a foe. The discus will travel X range before returning to Cinder. Each foe hit by the disc is dealt Y damage. The original target is dealt double of Y.
Level 1 Skill: - Active Passive
Overheat- Whenever Cinder attacks a burning foe with this active he will give them ruin for X seconds. When this is active, Cinder will suffer from a permanent burn.
Level 6 Ultimate: – AoE Channel and Death
Blazing Sun- Cinder channels for a moment and superheats the air around him and takes the form of a living sun. He becomes immobile as he hovers and periodically releases waves of heat; each dealing X damage and burning foes for 3 seconds. After Y waves, Cinder explodes in a final wave dealing Z damage and burning foes for 6 seconds. All Foes within range of Cinder while he is taking the form of a sun is burned.
Extra Skill: - Stun and Conditional Effect
Obstruct- Cinder fires a burst of sand on a foe stunning them for a second and blinding them for X seconds. If the foe receives burn while suffering from blind caused by this skill, their blind duration is ended and they are stunned and immobile in a glass tomb. If the target receives Y attacks while in the tombs, it explodes dealing small aoe damage, damaging the target and ruining it. If the tomb exists for 5 seconds, it shatters prematurely and deals no damage. (This skill can replace the 2nd skill-- I prefer this skill)
[/list]Comments.
English should not be a prerequisite for intelligence,
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TargetPractice
- Holder of the Alt-F4
- Posts: 131
- Joined: Sat Jan 19, 2008 1:17 am
- Location: Posing as what your shooting at, just wait, I'll get you
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Contact:
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by TargetPractice » Wed Jan 23, 2008 9:39 pm
This hero is awesome! Except Demon Hunter model will NOT work, possibly because DoE has alot of KB, and this would require a second import and skin, this takes more KB than is needed
Another model that has not been used would be better
And I don't care if no one agrees with me
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pandamanana
- Holder of the Alt-F4
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by pandamanana » Wed Jan 23, 2008 9:57 pm
No offence, but I really see no significant synergies here other than the obvious burn + passive = ruin
This seems like an abomination of mashed up fire abilties that really make little sense together. The ultimate seems very Ascension-'ish which is always a bonus for me, but probably not needed in DoE.
For Obstruct, why not just give it health instead of counting the attacks... much easier and it makes more sense...
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Deschain
- Diabolical Doomsayer
- Posts: 703
- Joined: Thu Jan 17, 2008 9:44 am
- Location: Four Trials
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by Deschain » Thu Jan 24, 2008 7:33 am
Intoxicated Crayon wrote:
Level 1 Skill: – Condition Cause and AoE
Thermal Expansion - Cinder touches a foe with his burning palms setting them ablaze for X seconds. If the foe dies while suffering from burn caused by this skill, it explodes in a bloody and fiery mess dealing Y damage.
Level 6 Ultimate: – AoE Channel and Death
Blazing Sun- Cinder channels for a moment and superheats the air around him and takes the form of a living sun. He becomes immobile as he hovers and periodically releases waves of heat; each dealing X damage and burning foes for 3 seconds. After Y waves, Cinder explodes in a final wave dealing Z damage and burning foes for 6 seconds. All Foes within range of Cinder while he is taking the form of a sun is burned.
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[/list]Comments.
Wow this is amazing. I really love your hero but shouldn't first skill cause bleed since they die in a bloody mess?
Also does channeling blazing sun always kills you or when you complete channeling it.
I think your second skill should be replaced with the extra I like it more somehow (reminds me of LFG comic when they make glass dragons).
Those who seek war deserve for the war to find them.
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Oxygen
- Grandmaster of Grammar
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by Oxygen » Thu Jan 24, 2008 5:50 pm
The first active and ultimate are quite cool, but the two other are extreme fillers, and I see no real synergy here