The Speaker of the Stars
Intelligence, Hallowed Order
How vast those Orbs must be, and how inconsiderable this Earth, the Theatre upon which all our mighty Designs, all our Navigations, and all our Wars are transacted, is when compared to them. A very fit consideration, and matter of Reflection, for those Kings and Princes who sacrifice the Lives of so many People, only to flatter their Ambition in being Masters of some pitiful corner of this small Spot.
Innate:
Celestial Orbs
- Passive Summons
Huyge always has three orbs, Sol, Luna, and Terra, which circle him at a close range. Each of these orbs is the center of one of his skills. Each orb can be selected and given one of two orders. The first, assuming the skill has been leveled, casts the orb appropriate skill (shares cooldown and uses Huyge's mana). The second directs the orb to move to a point, which it moves in a ellipsoidal path to and back.
Cosmic Fugue
- Active AoE
Creates a collapsing AoE around Sol, shrinking from large (1000ish?) to small(200ish) over a few seconds, during which, any unit within the minimum AoE has their burn extended by X seconds. At any point during this, the skill can be hit again, dealing more damage the smaller the AoE, to a max of Y at the minimum size.
Persistence of Memory
- Passive
Once every X seconds, Luna either blocks or removes a condition off of a nearby ally, and applies it for that same duration onto the nearest enemy.
Murmurs of Earth
- Activated Passive
Terra stops in it's current position. While stopped, it fires a shockwave in a line every second at moving enemy units within a moderate-small AoE (3-400?), dealing X physical damage to struck units. Any units within the AoE who take more than Y physical damage in a second are ruined for Z seconds.
Glorious Dawn
- Channeled
Any conditioned enemy unit that enters or exits an area (radius 200-300ish) around one of the Orbs causes a star to fall at their current location, dealing X magick damage and extending cripple by Y seconds in a small AoE around where it lands. (Note: it doesn't automatically hit, instead it targets where they entered/exited, and takes about a half second to land)