Huyges, The Speaker of the Stars

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TheDeathstalker
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Huyges, The Speaker of the Stars

Post by TheDeathstalker » Wed Jan 06, 2010 1:30 am

Huyges
The Speaker of the Stars
Intelligence, Hallowed Order

How vast those Orbs must be, and how inconsiderable this Earth, the Theatre upon which all our mighty Designs, all our Navigations, and all our Wars are transacted, is when compared to them. A very fit consideration, and matter of Reflection, for those Kings and Princes who sacrifice the Lives of so many People, only to flatter their Ambition in being Masters of some pitiful corner of this small Spot.

Innate:
Celestial Orbs
  • Passive Summons
    Huyge always has three orbs, Sol, Luna, and Terra, which circle him at a close range. Each of these orbs is the center of one of his skills. Each orb can be selected and given one of two orders. The first, assuming the skill has been leveled, casts the orb appropriate skill (shares cooldown and uses Huyge's mana). The second directs the orb to move to a point, which it moves in a ellipsoidal path to and back.
Level 1 Skill:
Cosmic Fugue
  • Active AoE
    Creates a collapsing AoE around Sol, shrinking from large (1000ish?) to small(200ish) over a few seconds, during which, any unit within the minimum AoE has their burn extended by X seconds. At any point during this, the skill can be hit again, dealing more damage the smaller the AoE, to a max of Y at the minimum size.
Level 1 Skill:
Persistence of Memory
  • Passive
    Once every X seconds, Luna either blocks or removes a condition off of a nearby ally, and applies it for that same duration onto the nearest enemy.
Level 1 Skill:
Murmurs of Earth
  • Activated Passive
    Terra stops in it's current position. While stopped, it fires a shockwave in a line every second at moving enemy units within a moderate-small AoE (3-400?), dealing X physical damage to struck units. Any units within the AoE who take more than Y physical damage in a second are ruined for Z seconds.
Level 6 Ultimate:
Glorious Dawn
  • Channeled
    Any conditioned enemy unit that enters or exits an area (radius 200-300ish) around one of the Orbs causes a star to fall at their current location, dealing X magick damage and extending cripple by Y seconds in a small AoE around where it lands. (Note: it doesn't automatically hit, instead it targets where they entered/exited, and takes about a half second to land)
Comments.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

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2-P
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Re: Huyges, The Speaker of the Stars

Post by 2-P » Wed Jan 06, 2010 1:06 pm

Each orb can be selected and given one of two orders. The first, assuming the skill has been leveled, casts the orb appropriate skill (shares cooldown and uses Huyge's mana). The second directs the orb to move to a point, which it moves in a ellipsoidal path to and back.
Having to select the orbs to move them around seems like an awful annoying thing to do gameplay-wise.
And then they move to the point, return and then continue to float around you? I really can't imagine how that's going to turn out well. =/
Humans don't have the patience to wait even ten minutes for something!

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TheDeathstalker
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Re: Huyges, The Speaker of the Stars

Post by TheDeathstalker » Wed Jan 06, 2010 4:53 pm

Well, it's essentially the targeting element of his skills. The rest is just click on/off, with a channeling ultimate just to help you have more time to focus on moving the orbs. And it's not like they're useless if they're just sitting around you, but the can be aimed creatively by moving them at different times in the casting. Remember, they're not just static, they're automatically circling you, which is something...

Moreover, I don't see giving a move order to one of three units all too difficult to use, especially considering the fact that Z&Z aren't impossible to use, and that's two heroes that to be used optimally, need to be controlled in unison. The easiest solution to the different orbs would be simply to assign a hotkey to each, and remember which is which, possibly lining up the number with the hotkey for the spell (2+W, 3+E, 4+R). It's not impossible to use, I'd imagine, but would require skill to get the most out of it.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

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