The Colossus of the North
Strength, Slow Attack; Hallowed Order
Level 1 Skill: - AoE Target Point
Epicenter
- Marks the target point for 20 seconds with a marker. When Golem comes within X of the marker, he jumps toward the point, dealing Y physical damage and knocking down all foes in range for 2 seconds. Ruins Golem for 2 seconds per each affected unit.
Colossal Rage
- For each second spent suffering a condition, Golem gains a 'Rage' buff ( an X% speed boost and a Y% physical damage boost). Each 'Rage' lasts 10 seconds.
Brick Break
- Golem's next attack is increased by X% and ruins both Golem and the victim for 4 seconds. Brick Break's cooldown is refreshed if the attack was a killing blow.
Adamantium Skin
- Drains X mana per second while active. All damage received while suffering a condition is delayed until that condition ends. For each second the damage is delayed, it is reduced by Y%.
Borrowed a theme of damage delaying centered around having conditions from a previous hero (Tas'ai; Anima Ignoro).
Some suggestions for a way to make the condition application less lame would be awesome! Can't really decide if ruin if the best condition to have but... yah... Tanks don't really want ruin and I'm thinking about making it bleed instead.