Maw, The Carnifex Behemoth

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Pigger
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Maw, The Carnifex Behemoth

Post by Pigger » Fri Nov 06, 2009 12:18 am

Maw
The Carnifex Behemoth
Strength; Hallowed Order

Level 1 Skill:
Sweeping Strike
  • Target Angle (Melee)
    Strikes units in an X AoE in front of Maw, dealing physical damage and crippling and maiming them. If he strikes more than Y units with this attack, his physical attacks' AoE increase by Z for 7 seconds. Has a short cooldown.
Level 1 Skill:
Run Away Little Girl!
  • Target AoE (Small)
    Maw charges towards the target AoE, if he strikes a unit in the AoE he deals a large physical damage attack and knocks it down for X seconds. Maw can only charge forward Y distance. Deals Z physical damage to those he tramples over and maims them.
Level 1 Skill:
Into the Belly of the Beast
  • Active Passive
    [Causes Maw's physical damage to extend bleed on struck units.] For every condition nearby enemies suffer, they are pulled with X intensity towards Maw.
Level 6 Ultimate:
Seismic Reach
  • Target AoE (Medium)
    Maw slams the ground, knocking units up into the air for a second before they fall to the ground suffering physical damage and becoming crippled for X seconds.
Last edited by Pigger on Fri Nov 06, 2009 6:13 pm, edited 3 times in total.

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Rising_Dusk
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Re: Maw, The Carnifex Behemoth

Post by Rising_Dusk » Fri Nov 06, 2009 9:44 am

Pigger wrote:For every condition nearby enemies suffer, they are pulled with X intensity towards Maw.
I am really not so sure that I like being able to yank enemies all the time like this.
Pigger wrote:Maw charges towards the unit furthest from him in the affected AoE
Why doesn't this target a unit, then?
Pigger wrote:Strikes a target area, dealing physical damage and sending any struck unit X units towards Maw (they can be flung over him). Any struck unit is crippled. X is equal to the cast range of the spell.
I definitely do not approve of being able to get units stuck in water/cliffs.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Re: Maw, The Carnifex Behemoth

Post by Pigger » Fri Nov 06, 2009 3:07 pm

I fiddled around and made those changes and resorted back to my original ultimate. The condition interaction is a little bit lackluster, but I was unsure how to work it in with him.

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Re: Maw, The Carnifex Behemoth

Post by Rising_Dusk » Fri Nov 06, 2009 3:25 pm

I'd like to point out that his aura is worthless at level 1.
Second Skill wrote:Target AoE (Small)
Maw charges towards the target AoE, if he strikes the unit
So it targets an AOE, but it strikes "the unit"? What is "the unit"?

The ult is now cool, btw.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Pigger
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Re: Maw, The Carnifex Behemoth

Post by Pigger » Fri Nov 06, 2009 6:11 pm

Suppose it applied bleed on physical attacks? (Causing a condition just didn't seem like it went with the name)

I suppose I should have also switched it to "Units".

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Re: Maw, The Carnifex Behemoth

Post by Rising_Dusk » Mon Nov 09, 2009 4:48 pm

Did you have a model in mind for this hero? I really can't think of anything.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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Pigger
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Re: Maw, The Carnifex Behemoth

Post by Pigger » Mon Nov 09, 2009 4:54 pm

My original idea was the mammoth-folk, yet it doesn't feel bestial enough. I'm not too sure...(I also haven't been on WC3 for a while to remember all of the models)

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Re: Maw, The Carnifex Behemoth

Post by Rising_Dusk » Mon Nov 09, 2009 5:05 pm

Mammoth isn't actually a bad idea here.
"I'll come to Florida one day and make you look like a damn princess." ~Hep

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