The Hammer's Fall
Strength; Hallowed Order.
Level 1 Skill:
Hammer Slammer
- Preparation
Buck's next attack attack deals X physical damage to all enemy units within some AoE and debuffs damaged units, causing any physical damage to apply cripple on them for Y(short, static?) seconds. Debuff lasts Z seconds.
Blitz
- Passive
Whenever a nearby allied unit places a condition on an enemy, the next physical damage they deal is increased by X for every Y distance traveled in the last 3 seconds.
Buckyballs
- Targeted Summon
Summons X small orbs that circle the targeted unit, dealing Y(constant) physical damage and extending Maim by Z(also constant) seconds on enemy units they collide with.
Moment of Inertia
- Instant Self Target
All units within some radius of Buck slide forward at their current speed for X(maybe constant?) seconds, dealing Y physical damage to enemy units they collide with and extending ruin by Z (Constant).
Also, Buckyballs are affected by Blitz, as they are summons, which also means they can be dealt damage and destroyed. The idea is that you can get a fair number of them going, but a simple bit of AoE could shut them down if need be, like all summons.
Oh, and yes, I did just name a hero "Buck", largely *just* so I could get away with naming that skill Buckyballs... deal with it.