Post
by TheDeathstalker » Sun Nov 01, 2009 7:14 pm
Hrm. I have to say, I don't really like it IC. This hero seems to try a lot of things that have been suggested in the past, but without adding much to the theory or implementation, just making them go.
Check/Break's fundamental idea seems flawed to me, in that you force a unit to just move, and deal damage in a line. It doesn't feel natural at all to me, it feels like something forced, and to cause it to be essentially a creep cannon for a free knockdown is rather bland in my opinion. There's something interesting that can be done with this I'm sure, but it's not a point-click-slide skill.
Deflect almost feels like it is alright, but it's bland, and has no real condition interaction going on. It's probably the most "ok" skill on here, but still needs something more to be actually interesting.
Blockade is a no-go. Innert had this as his Ult, and even that didn't deal any damage or cripple. Again we're seeing a lack of innovation on this, it's just Innert's skill repasted and given some power (actually, I think this is the exact same as Oxy's Hero Contest Innert, but I'm not sure).
Victory March has been tried, or at least suggested before, but I don't think it really works, or at least, not on this scale, or with this style of a hero. Not to mention the fact that it would allow some lameass combos, suchas being Immortal while being cauterized, or things like that. And it kills the active use of Deflect, instead making it a spike that you can't quite control, as you have no power over the duration of conditions, etc etc.
Overall, I just think this hero is recycling too many ideas. Instead try taking just one of these ideas and making it into something special. Here's a quick thought:
Moment of Inertia - Instant Cast AoE
All units within X(600-700?) radius of <Hero> lose the ability to change direction, instead sliding forward at their current speed for Y(1-2?) seconds, dealing Z physical damage to all units they collide with and tacking on some silly condition.
Build a hero around something like this, a quick flash of an effect, and then have some delayed zone damage skills as well as the ability to really have some fun in the fray, not to mention increase their movespeed such as to be able to really maneuver around and crack some skulls.
Good Luck, and don't be disheartened, each of the ideas you have can work, but they need some new spark of life in them.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.