Post
by TheDeathstalker » Fri Oct 30, 2009 6:00 pm
Soul, if you've got somethin better, I'd love to hear. Just saying a skill don't work doesn't really cut it. Maybe there could be some cost, like, I dunno, having a condition on you or something, but at the same time, it *works* as it is right now, because it flows seamlessly into Soul Tap--- Scratch that, remake. Lemme read for a bit...
Hrm, interesting thing you did here Oxy. I like the potential of Chaos Bolt and Lava Coil, like, there's some real fun to be had there, especially if Lava Coil is spammy, or at least persistant enough to where if you get two or three idiots with it standing nearby, bad things happen. Doom likewise is good, just to add to the flow of the battle around him, but there are two main faults I take with the hero as he stands. First, he doesn't seem to be able to apply a single condition outside his ultimate without some help (not a huge problem, but it kinda locks up any real flow, or even power in his other skills. A simple, simple opener for this would be take a page from Ev, and give Doom the ability to extend some condition on attack (Burn, in all likelihood, whoo stupid but effective synergy). But the other point, and one I can point you to at least one, if not more arguments over, is the use and quality of applying random conditions. There's a lot that randomly applying conditions can do, but at the same time, it's a complete gamble. Every other aspect of this hero is difficult, challenging, but by no means is it roulette. While I hate to do what I just told SoulReaver not to do, I don't really have a better idea just yet, but I'll think about it, because there is a lot going on with this hero, I like the potential for a difficult but rewarding hero... I'll be thinking...
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.