Khamsin Priestess
Intelligence; Order.
Naga Siren model.
Story goes here. At some point. Maybe?
Level 1 Skill:
Warding the Blazing Sands
- Autocast Upon Taking Damage (think Phase Shift)
A unit or hero attacking the Priestess have their Burn and Blind conditions extended for 1/2/3/4/5 seconds for each attack that harms the Priestess. Mana is drained from Faraji for each activation of Warding the Blazing Sands.
Level 1 Skill:
Invocation of the Stone Blossom
- Target Unit, Area of Effect
Target unit takes X (moderate) physical damage as a bloom of stone erupts around them. Units near the target unit take Y (minor) physical damage and have their cripple and maim conditions extended for Z seconds. Damage (both X and Y) and cripple extension (Z) is doubled against knocked down units.
Calamity and Ash
- Active Area of Effect
Enemy units in the area of effect take X magical damage (Moderate-to-high) and have their blind condition extended by Y seconds. Units that are already Blind have their knockdown condition extended by 1 second.
Level 1 Skill:
Consecration of the Dunes
- Area of Effect Ground
Heals allied units and heroes in the area of effect for a small amount of health per second. Reduces the duration of conditions while standing on the consecrated area.
Khamsin Benediction
- Target Hero
Heals the target for X (moderate) hit points, plus an additional Y (minor) hit points for each condition it is suffering.
Level 6 Ultimate:
Strength of Many
- Activated Area Buff/Healing
Every allied hero within a large range when Strength of Many is cast is healed for H*100 health, where H is equal to the total number of allied heroes within the casting range. Effected heroes are purged of any conditions they are suffering, and damage is increased by X for each hero within range for Y seconds.
If Kassar is within range when Strength of Many is cast, all heroes in range gain physical damage reduction for a short period of time.
If Countess Aurea is within range when Strength of Many is cast, all heroes in range gain magical damage reduction for a short period of time.
I see her as support oriented caster capable of working with any hero on Order well enough, though I think she would really shine with either (or both) Khamsin. Go Team Khamsin!
Not really sure what flavor of damage skill I like. I'm partial towards Calamity and Ash since it synergizes better with her first skill. As for healing, the point-and-click is admittedly exceedingly boring, but I'm not sure if a ground based healing would be effective enough for heroes. Even for units, as they cluster up they seem more likely to catch a trebuchet attack and make healing sort of a moot point.