Ashi Zullu; Diabolos

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Wabbits
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Ashi Zullu; Diabolos

Post by Wabbits » Mon Aug 31, 2009 1:17 pm

Ashi Zullu
Diabolos
Strength; Bane.

I'm not especially good with this sort've thing, so it's a WIP until an idea pops into my mind.

Level 1 Skill:
Ogre Claws
  • AoE Damage
    causes X physical damage to units in AoE and afflicts with cripple
Level 1 Skill:
Gore
  • Melee Range Nuke
    kills unit if suffering from multiple conditions and transfers them to Ashi, deals minor physical damage to heroes
Level 1 Skill:
Diabolus Manus (Devil Hand)
  • Self-Buff
    X bonus damage for Y hits, afflicts with maim
Level 6 Ultimate:
Speed Demon
  • Activated Passive
    X% bonus movespeed for every condition suffering from
Hope the synergy doesn't seem too forced.

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Rising_Dusk
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Re: Ashi Zullu; Diabolos

Post by Rising_Dusk » Mon Aug 31, 2009 2:02 pm

I really like Gore, actually. That's a pretty kickass skill (in another form). I may use it.
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Rectifier
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Re: Ashi Zullu; Diabolos

Post by Rectifier » Mon Aug 31, 2009 2:17 pm

I would rather swap the place of Devil Hand with Speed Demon, and I'd rather see Speed Demon be a full-on passive rather than an activated one.

Ogre Claws is meh.

Gore's condition exchange seems forced, wouldn't it rather cause something like bleed or ruin? or bleed+ruin? Having a tiered damage system based on the amount of conditions suffered is still a good idea though.

Ex. Damage = lvl * 50 + (conditions * 25)

Level 5 Gore and 2 conditions = 300 damage nuke and bleed, or something like that.

Although having gore as it is on a ranged hero could be very interesting.

The other two spells obviously go hand in hand, but it seems like a slightly different version of Caliga's ulti + voidwalk combination, these two need to be re-thought or even re-imagined in my opinion.

Not bad though, just an average hero.

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Oxygen
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Re: Ashi Zullu; Diabolos

Post by Oxygen » Mon Aug 31, 2009 3:51 pm

looks like caliga

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