The Mind Unfurled
Intelligence; Order.
Story: [Pending]
Level 1 Skill:
Mind Melt
- Active Channel
Extends Maim by X per second to units in the affected area. Once every Y seconds the unit will be issued a random order so long as it suffers from maim.
Blow Your Mind
- Mine Summoning
Creates a mine type object at target location (visible, physical damage immune, X second duration). Explodes if destroyed or a unit comes too close, dealing Y damage in a small AoE and extending Maim on struck units by Z. Drifts towards maimed units.
Mind Yourself
- Aura (Passive or Activated)
Units within X radius have maim extended by Y seconds every time a new command is issued.
Great Minds
- Debuff
Target unit Target unit has damage dealt to it delayed by X seconds and commands issued to it delayed by Y. The duration of the debuff is equal to the length of Maim on the unit when the debuff is applied.
Heh, kinds made this guy off a neat idea Numen sent me, I've always hated the thought of Hero Vs Player types, but I think this hero may very well walk the line where it's still, at least conceptually, hero vs hero, as he's capable of playing mind games with an enemy hero. I admit, he's got some faults, the first of which being a significant weakness to purity potions, the other being he only has one real source of damage, but I'd like to say he could overcome these faults. Who knows, maybe I could just add that Mind Yourself also makes it so Maimed units within the AoE will never have their maim duration fall below some point, but for right now, I'll leave him as is. His being on order has more to do with the fact that I can't really picture him working with bane heroes than anything else. He can easily be evil enough for bane though...
Also of note: I refrained from just calling him Mentok the Mind-Taker, be glad.