Vinnam wrote:Oh my... This could very well result in 1-shot kills, if cast on say, Jhita. The time it lasts would have to be relatively short in order to counter-act that. If the damage bypassed armor, it'd be even MORE insane.
Perhaps, yeah. Except that they would have taken that damage anyway...
Vinnam wrote:Hrmm... It's strangely worded, though I do get it. Let's see: If Skittle sends out Miasma, this could move the Miasma to another place and apply the conditions for Vex instead of Skittle? Also, the length is strangely worded. Maybe "The effect lasts 5 seconds +X for each condition being transferred"?
I'm changing this ability anyway. It's a bit of a filler.[/quote]
Vinnam wrote:This is... Wow. Place it on Dag, and VEX WILL NEVAR DIE. Tone it down. Maybe he could take reduced damage, like 50/75/100%, but making him not die off the bat is just too much. Even with the length it lasts.
Yeah, maybe. But someone running away and using a potion or whatever completely negates the effect. But yeah, you're right in that it's a bit much.
I also don't really appreciate the 'oh my' and such. Be as harsh in your criticism as you want, but don't talk down to me.
storyteller912510 wrote:Assuming my interpretation of Hallowed Ground is correct, If you combine it with Blood of Heresy... If there are 5 units in the area for both Blood of Heresy and Hallowed Ground, and are bleeding, does that mean each of them gets bleed extended 5 times (once for self and once for every other unit in the area)?
You are correct. And it's incredibly overpowered and a filler, so I'm changing it.