Kav Orkan, Doctor Feelgood

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TheDeathstalker
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Joined: Fri May 30, 2008 11:17 pm

Kav Orkan, Doctor Feelgood

Post by TheDeathstalker » Tue Feb 03, 2009 6:42 pm

Kav Orkan
Doctor Feelgood
Intelligence; Bane.

Story.

Level 1 Skill:
Merciless Triage
  • Active Target
    Heals target unit using health taken from nearby units, up to X health. Damaged units have bleed extended by Y.
Level 1 Skill:
Unwilling Transfusion
  • Active Target
    Damages target unit and transfers lost health to nearby units, up to X health. Damaged unit has bleed extended by Y.
Level 1 Skill:
Blood Bank
  • Passive
    Whenever Xavier deals damage to a bleeding unit, he gains X% of the damage dealt in mana.
Level 6 Ultimate:
Hello Nurse!
  • Activated Passive
    While active, any unit within some AoE that dies while bleeding will spawn a "Nurse" at X health with Y max health. These Nurses always have bleed on them, but gain Z hp/s for every bleeding unit within a small radius. Nurses deal moderate melee damage.
Comments:
Halfway between a silly hero and a fun concept. This hero is bound by the rules of "you can't heal a unit with full health", which is where the real brains and skill of the hero would come in at early on, followed later by managing the Nurses and your mana. The hope is that the first two skills remain at center stage, however, hopefully being just spammable enough to always be part of combat, but not so much that it becomes obnoxious.
Last edited by TheDeathstalker on Tue Feb 03, 2009 10:24 pm, edited 1 time in total.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

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SetaSoujirou
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Re: Kav Orkan, Doctor Feelgood

Post by SetaSoujirou » Tue Feb 03, 2009 7:41 pm

Pretty cool hero. But what do the nurses actually do?
A wild §eta has appeared!
*Twinkle* Lv. 1337
No I'm not a troll.

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TheDeathstalker
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Re: Kav Orkan, Doctor Feelgood

Post by TheDeathstalker » Tue Feb 03, 2009 10:14 pm

The basic idea is to be rather resilient little summons, that, and food for heals. Really, their main purpose is to keep things interesting past the first two skills, but I'm more than open to anything more badass to do with them.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.

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