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??? the Avenger

Posted: Fri Jan 23, 2009 2:54 am
by LightburneR
???
Avenger
Aglilty; The Bane of Eternity

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

......
...

Deep breathing. It was from all around.

We were in a dark cave. That dark cave.

Then, he bled, more. Not in trickles but in spurts. Not in drops but in cups.

He could not even scream. Silence had killed him.

I was covered in crimson red. The red I would not forget.

He, rather, it came down. They came down.

And I ran.

I ran.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level 1 Skill:
Bloodwell (Active)
  • The target unit Bleeds for X seconds. It will also take Y damage per second and nearby allies are healed for Y health. If the unit dies under the effect of Bloodwell, a Fallen is spawned. Lasts until the unit stops Bleeding.
Level 1 Skill:
Curse of Blood (Toggeable Passive)
  • Whilst active, extends Bleed onto youself for X seconds. Every Y seconds, a Fallen is spawned with Z% of the health you have lost within the last Y seconds
Level 1 Skill:
Sacrifice (Active)
  • Kills the target allied unit to give nearby units X% additional damage for Z seconds. Stacks. If that unit was bleeding, extend Bleed onto all nearby units (enemies and allies alike) for Y seconds.
Level 6 Ultimate
Red Plague
  • Nearby allies attack X% faster for each Bleeding unit near the Avenger.
Spawn Info
Fallen
  • Health: 400
    Mana: 0
    Movement Speed: 230~310
    Attack: 12-18 (1.3s)
    Ablilties: Bleedout [Passive] (Extends Bleed onto this unit every second), Feast [Passive] (Drains X health on each attack)
That should be the average, or so stats of the Fallen.

Re: ??? the Crimson Avenger

Posted: Fri Jan 23, 2009 9:30 am
by Rising_Dusk
His title makes him sound like he should be in a marvel comic book or something.

Re: ??? the Avenger

Posted: Fri Jan 23, 2009 9:50 am
by LightburneR
=d I initially started with Fallen, but I wanted to use it for his spawns so it would be awkward to call him Fallen and his spawns fallen.

So it become Red Plague, but it sounded weird for a hero title. Which eventually became Crimson Avenger. X_X

I'll see what I can do about the title.

Edit: Oh I just remembered, I suddenly developed a dis-liking for Blood Transfusion. I mean yea, it works but something is lacking.

I had several ideas for replacement but I have no idea which to implment.

Level 1 Skill:
Blood Frenzy (Preperation Buff)
  • The target unit gains X damage, but takes X damage when attacking, on it's next Y attacks.
Level 1 Skil:
Bloodflow (Active)
  • Teleports to the target Bleeding unit, and extends Bleed for X seconds onto nearby enemies.
Level 1 Skill:
Sacrfice (Active)
  • The target Fallen gains X health per second. If a Fallen reaches full health, it explodes dealing Y physical damage and inflicting Ruin and Cripple onto nearby enemies for Z seconds
Level 1 Skill:
Split (Active)
  • The target Fallen is killed and nearby enemies have Bleed extended onto them for X seconds. A pair of Fallen are spawned in place of the sacrificed Fallen, with 50% of the targetted Fallen's health each.
Level 1 Skill:
Blood Rage (Passive)
  • You and your Fallen deal X% of their current health as physical damage on attacking. Fallens have Y additional max health.

Re: ??? the Avenger

Posted: Sat Jan 24, 2009 1:39 pm
by Cooldood
I know this is kinda random, but I geuss there's no harm in a suggestion :

Level 1 Skill:
???(Passive Aura)

Every time a unit has bleed applied or extended on it around the hero it has an X percent chance to take Y damage and/or spawn a fallen spawn.

Bleh, I dont know, seems like your overdoing it a bit on all the blood though o_O And when you say
Level 1 Skill:
Curse of Blood (Toggeable Passive)
Whilst active, extends Bleed onto youself for X seconds. Every Y seconds, a Fallen is spawned with Z% of the health you have lost within the last Y seconds
You mean it'll have a certain amount of its total health, not it's max health at that value right?

Re: ??? the Avenger

Posted: Sat Jan 24, 2009 5:38 pm
by SetaSoujirou
Like we need another corpse consuming hero on Bane. Geno, Vela, Meridia are enough.

Re: ??? the Avenger

Posted: Sat Jan 24, 2009 10:36 pm
by LightburneR
Huh?

He has no skills that need a corpse. Unless you're talking about the original idea of Feast which I scrapped in place for a Lifestealing attack =d.

Curse of Blood: For instance, Z% = 100%, then if you have lost 200 health in the last Y seconds, it will be spawned with 200 health.

If you lost 500 health in the last Y seconds (Z% = 100%), it will be spawned with 400 health. (because it's maximum health)

He is a bloody hero =/.

I don't think having 2 Passives and 1 Toggleable skill is appropriate on any single hero though.

Edit: I almost forgot. I replaced Blood Transfusion with this.

Level 1 Skill:
Sacrifice (Active)
  • Kills the target allied unit to give nearby units X% additional damage. Stacks. If that unit was bleeding, extend Bleed onto all nearby units (enemies and allies alike) for Y seconds.

Re: ??? the Avenger

Posted: Sat Jan 24, 2009 11:34 pm
by Loki
As opposed to creating your remade skills as a new post, try using the edit button.

Re: ??? the Avenger

Posted: Sat Jan 24, 2009 11:52 pm
by LightburneR
Already did. Just posted it so it's easier to see, rather than having to scroll all the way up.

Re: ??? the Avenger

Posted: Sun Jan 25, 2009 3:22 am
by SetaSoujirou
*posts for the sake of raising the counter*
Hell if I'm supposed to know what 'original feast' means.

Re: ??? the Avenger

Posted: Sun Jan 25, 2009 10:33 am
by LightburneR
<_<

Removing that from the original post for the sake of reducing confusion.

*edits*