Aglilty; The Bane of Eternity
Deep breathing. It was from all around.
We were in a dark cave. That dark cave.
Then, he bled, more. Not in trickles but in spurts. Not in drops but in cups.
He could not even scream. Silence had killed him.
I was covered in crimson red. The red I would not forget.
He, rather, it came down. They came down.
And I ran.
Level 1 Skill:
- The target unit Bleeds for X seconds. It will also take Y damage per second and nearby allies are healed for Y health. If the unit dies under the effect of Bloodwell, a Fallen is spawned. Lasts until the unit stops Bleeding.
Curse of Blood (Toggeable Passive)
- Whilst active, extends Bleed onto youself for X seconds. Every Y seconds, a Fallen is spawned with Z% of the health you have lost within the last Y seconds
- Kills the target allied unit to give nearby units X% additional damage for Z seconds. Stacks. If that unit was bleeding, extend Bleed onto all nearby units (enemies and allies alike) for Y seconds.
- Nearby allies attack X% faster for each Bleeding unit near the Avenger.
- Health: 400
Movement Speed: 230~310
Attack: 12-18 (1.3s)
Ablilties: Bleedout [Passive] (Extends Bleed onto this unit every second), Feast [Passive] (Drains X health on each attack)