Ok, thank you for the quick reply......
The intent of this hero is definately a spammy, "dance-like" attack pattern, involving quick reflexes fast finger movement and selection.
TheDeathstalker wrote:2) Getting too caught up in the details. While this hero feels very artsy, it also, well, feels too artsy. The skills, while interesting, are in no way natural to use. Imagine the hero, and now imagine playing the hero with these skills. Now, you may be saying "that's easy, I understand perfectly how this hero works and moves, it makes sense," you have to realize that of course you do, you created it. Now, try to imagine someone seeing the hero for the first time, as a whole. Do the skills make sense? Are they clear in their function/purpose? Are they natural to use to the normal human player? Is this hero fun for the normal human player? Is it fun for the skilled player? These are key to the quality of the hero, as well as to it's functionality. Once you have these in place, you should be able to form a strong, coherent hero that, if nothing else is a well rounded, fun hero.
I do realise that the skills can be worded better, but I must admit that the purpose and function of the skillset as a whole may not make sense until a few tries.
I do feel that the hero is fun to play with, the challange (for me it's always the challange) being manipulating Marks to the maximum to bring out the maximum in the hero.
TheDeathstalker wrote:Overall, I think the key problem to this hero has to be a lack of a kick, this hero seems to do nothing but stand still and lay bombs that are too oddballish of skills to be pulled off properly or naturally.
TheDeathstalker wrote:A lack of focus. The very first step you should take after you come up with an idea, is to define the role of the hero. This role can be anything, but it needs to be there, and you need to keep it in mind for every skill. Then, you need to identify what key factors are needed to achieve this role, and make sure you stick to those. For an example of this, take a look at my Tortoise, I built it solely on this principle, deciding it needed to be a tank, then keeping in mind what tanks need, Threat and Survivability.
The intention (repeating myself) is to abuse "Mark of an Artist" and "To Draw the Stars" as much as possible whilst under the cover of Oblivion / Shroud of Oblivion. Astral Sign simply helps to enforce for quicker area control rather than a consistant area control.
The hero's role is to play as Area Control by trapping enemies in a web of attacks or as a Disabler to disable enemies for allies. Finally, she fits as a Harresser as well. (althought not as good =/)
TheDeathstalker wrote:The first thing I get from this hero is that it's incredibly... boring, shall I say? One of the skills actually *makes* you immobile, and another is nothing but a short range teleport. While I get that these work together to let you silently lay traps, it just feels too alien, too annoying to do. Tack onto this that you have a AoE Shout Mute, which "should be spammable", and it just feels like the hero is going too many directions. To Draw the Stars also gives this feel, being a confusing, unnatural spell that can work, but doesn't really tie into the other skills in any meaningful way, and, in my op opinion, would really, really need to to be of real use.
Continuing on my previous points, you can set up "To Draw the Stars" then proceed to blow your opponents out of the water with "Mark of an Artist" by multiply spraying them with damage.
Another point I must make is that "Mark of an Artist" does not disappear on usage. (Fairly important) This allows for multiple repetitive movements in a small region, which can quickly lead to abuse of "To Draw the Stars". Oblivion will confuse your opponent and Shroud of Oblivion's (Mark of an Artist is required to abuse this) Cripple quickly turns into a movement nightmare, especially if they are trapped within an area you trapped.
TheDeathstalker wrote:The problems seem to more or less come to a head with the ultimate, as it weakens the other skills only to make them more spammable, but the problem is, one is already spammy, while Mark of an Artist has no real value to be spammed other than being annoying as there is no real easy way to be able to select between 4-5 of these marks to effectively dance (well, it may be doable, but would require extreme skill). So you have an ultimate that really only benefits one other skill while more or ignoring the others, and doing nothing by itself.
The Ultimate works with Shroud of Oblivion (extending Cripple), creating more Marks (More movement, more CD reset when they expire) and more damage out-put (ew?). This quickly leads to a MassMute-Cripple (not a good combination) if executed properly.
Moreover, the Ultimate is
Toggeable. You'd only want to use it when you was in direct combat. It's a piece of junk whilst setting traps up.
TheDeathstalker wrote:First and foremost, I'm not sure if you realized, but your hero's name is almost painful to read, Iine and line are damn near identical in this font, which is only made worse by the fact that both show up in one of the skills. It's just an aesthetic nightmare is all, on to the hero itself.
I'll make a note on that for future suggestions.
Its... its... a NEW SIG!! OMG!!
O_O"