Time's Arrow
Intelligence; Order.
Story: None yet, but this hero is in response to something said in the channel about how there's room for innovation in every hero type, to which (I think) Seta replied something to the effect of "What about a hero with 4 blink strikes?"
Level 1 Skill:
Resonant Tunneling
- Activated Passive
While active, Quantum's attacks have an X% chance to blink Quantum to behind the struck unit and deal Y% extra damage for every condition on that unit.
Solace
- Active
Blinks to target location. If any units are within D radius of Quantum, they are blinked D distance away, dealing Y damage and extending cripple for Z seconds. If they are still within D radius of an affected unit, they are blinked D distance away from it and dealt Z damage again. This continues until all units are D distance from each other.
Quantum's Leap
- Active
Blinks to target location, taking X smaller steps, firing off one arrow at a random nearby foe at each step, dealing Y damage and applying ruin for Z seconds.
Crystalline Shot
- Active (Global Range)
Blinks to target unit and deals X damage and applys Y seconds of bleed. (1-2) seconds later, Quantum is returned to his original position. If he took any damage during this time, it is doubled and he is maimed and silenced for Z seconds.
Not my best, but meh, I had fun, a hopping, sniping archer hero. I know there's not much synergy, nor is there much real umph to the hero, but again, it's fun. That, and I thought it would be a funny chance to have a blink strike ranged hero. Also, for those who may complain about the "Dahaka's the only one that controls time" thing, I'd say this is more of a hero taking advantage of quantum uncertainties, with the ultimate being one hell of a 'glitch' in reality, thus kicking his ass if he gets hit. I'd almost say there may be promise in this hero with enough work, but the base concept is too against my style to know, as I'm a fan of superheavies and pushers/controllers. Oh well, let me know what you think!