Forgotten Tortoise
Intelligence; Order.
Story: Many ages ago, while humanity was yet young, I was there to watch them, to love them, to nurture them. In their innocence they clung to my side, heard my words, and cherished my gifts. As they grew tall, strong, and wise in their own eyes, they put me away in their hearts, and turned their ears from me. It was not long until they forgot my teachings, and scorned my words, casting me out from amongst them. So I departed out from them and to my ancient home in the desert. It seems, however, that in humanity’s hour of need, we found each other once again, so once more I shelter them, standing between my children and their enemies.
Level 1 Skill:
Ancient Cry
- Active
Deals X damage to all enemies in an area around Kawana, causing blinded units to attack Kawana, and applying blind for Y seconds on all other units.
Sandblast
- Active Channeled
Knocks down enemy units within 200 AoE for X seconds, then a second later launches a cone of sand dealing Y physical damage and extending blind for Z seconds every second.
Desert Heart
- Passive
Any time a unit within some AoE is blinded, Kawana gains X health and Y mana. If the blinded unit is an ally, enemy units near that ally are blinded for Y% of the (original) duration.
Aegis Shell
- Activated passive
While active, X% of damage dealt to Kawana is absorbed by his mana. So long as this is in effect, all damage done and conditions applied to nearby allied units will be reduced by Y% and dealt/transferred to Kawana.
In creating this hero I asked myself if it would be possible to draw the two key aspects of a solid tank (threat and survivability) into every skill, and while the end result may be a bit wordy, I think in game the effects are fairly straight forward. Also, random fact, this hero was loosely inspired by the Old Turtle book, which I can’t really remember anything from other than that it was a very hippy children’s book.