Post
by TheDeathstalker » Thu Jan 01, 2009 5:51 pm
Ok, you don't like whisperwind, no problem, let me see what I can do...
First thing that needs to be done is to figure out what role this hero plays by looking at the other three skills.
Cloak of Blades: Maims and deals minor damage
Impale: Direct damage and increased damage afterward
Tools of the Trade: Bonus damage and give him the ability to cripple and blink strike.
I think what we've got here is primarily what I'd have to refer to as a combat disruptor. You've got enough skills hanging around to scare off just about anybody, in fact, I'd almost recommend Cloak of Blades have some effect other than Cripple with Tools of the Trade, as you almost counteract yourself by crippling the enemy. I know it's so that you can get hero kills, which is alright, but I see a much more unique and interesting role that this hero can fill, being able to swing into combat and essentially stop a push (Mass maim will do that, methinks). So, I'd probably say that if it were me deciding what Tools of the Trade gave Cloak of Blades, I'd say it should probably blind, rendering melee attacking just about completely useless (and it is a "cloak" after all). In fact, I'd probably change it even more so that instead of just straight bonus damage, it would deal some damage in a splash around units that get hit, some sort of "turbulence" in the cloak or something, have it do more damage to more units. Granted, this whole analysis more or less assumes it has the approximate AoE of.... maybe Kassar's ult? I dunno, but something large enough that it's not just those in melee range.
Oh, right, Whisperwind, yeah. So we've got someone who can run into the thick of combat and essentially stop it dead in it's tracks, as well as someone who can scare off a hero with Impale, so I'd probably use the Whisperwind skill slot to have some creative fun with the hero. I'm just gonna throw out a couple of random ideas in the hopes that I hit on something
Level 1 Skill:
Look, a Distraction!
Summons an invisible ward that casts provoke once every X seconds for Y seconds.
Tools Upgrade: Ruins provoked units for Z seconds
Level 1 Skill:
Shadowkill
Turns struck unit unbreakably invisible for X(static?) seconds. While invisible, Y unbreakably invisible clones of Azen are created which will attack only the unit.
Tools Upgrade: Each Clone deals Z bonus damage and last X seconds after the invisibility ends.
Level 1 Skill:
Tracer Dart
Fires a small dart in a line which deals X (tiny) damage to the first unit struck. This unit can now be instantly teleported to (not sure of the mechanics of how) any time in the next Y seconds.
Tools Upgrade: Allows for darts to be embedded in friendly barracks. These darts last Z seconds (much longer, 120 seconds or so?)
Meh, none of them are amazing, nor do they really synergize... You might just wanna wait for someone else to get a real idea. Either way, fun hero, and fun concept with the skills, even if it's probably not the one you were expecting from an assassin.
And though you come out of each gruelling bout,
All broken and beaten and scarred,
Just have one more try—it’s dead easy to die,
It’s the keeping-on-living that’s hard.